
| System: PS3*, Xbox 360 | ![]() |
| Dev: Team Ninja | |
| Pub: Capcom | |
| Release: January 15, 2012 | |
| Players: 1 | |
| Screen Resolution: 480p-1080p | Blood and Gore, Drug Reference, Intense Violence, Nudity, Sexual Content, Strong Language |
The graphics in DmC are worth mentioning, as they're done in a style that we haven't really seen before. They sort of combine the gory elements you'd see in Silent Hill's nightmare world with a neon-colored Escher painting. Level design is brilliant, hammering home the idea of a living city that hates you. Levels will change underneath your feet as you go through them, while brightly colored words will show up on surfaces when you look at them the right way, calling out their hatred for you while simultaneously mocking the sloth, stupidity, and obesity of the human race. It sure makes you think about the foibles of human society more than previous Devil May Cry games ever did.

But the game does have some faults, admittedly. First off, it's kind of hard to dial in the difficulty to the exact level you like. One notch up or down can make the difference between enemies dying far too easily and failing in just about every battle.
Additionally, the controls feel like finger-twisters at times. I'll just come out and say it: Action games should never tie primary functions to pushing in the analog sticks. And while the game's camera works well in most circumstances, there are times when you'll find it settling into a position where you lose sight of some of the enemies around you. This leads you to blindly whiff attacks in a general direction in an attempt to make contact with enemies that you can't see. However, all of this really just nitpicking, as none of these issues hold the game back from being fun.
Overall, I really enjoyed DmC. Yes, it's darker, grittier, and deals with more relevant issues, but it's still everything I want from a Devil May Cry game. It tells the tale of a cocky demon-hunting protagonist that saves the day through fast-paced, combo-centric action gameplay. If Capcom and Ninja Theory were trying to make a brand new Devil May Cry for a new generation, then they've certainly succeeded. I'd wholeheartedly recommend this game to any fan of the Devil May Cry series, or of action games in general.
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By Angelo M. D’Argenio Lead Contributor Date: January 15, 2013 |
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