|System: X360, PS3||Review Rating Legend|
|Dev: Midway||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Midway||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Nov. 16, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-2||3.0 - 3.4 = Fair|
|ESRB Rating: Teen||3.5 - 3.9 = Good|
by Youcef Baouchi
I've been a Mortal Kombat and DC Comics fan for a long time, so when I heard that Midway was creating Mortal Kombat vs. DC Universe, I was apprehensive but excited. There is something special about seeing Subzero square off against the Dark knight. It is one those things you wonder about as a kid: "Who do you think would win the fight, Batman or Subzero?" Well, we can now answer that question and, in fact, you can decide for yourself. Because it turns out, Mortal Kombat vs. DC Comics is a pretty decent fighting game. So, if you are a fan of either series, I think you will have a great time.
When you start the story mode you have two ways to play: the Mortal Kombat or DC perspective. The stories are identical whichever way you go, but if you don't play both sides, you will miss out on what happens to other characters throughout the storyline, and you will not be able to unlock one of two characters (Darkseid or Shao Kahn). Players will be greeted with a ruined Metropolis as soon as they begin the game; apparently at the hands of Darkseid. You will then see Superman holding Darkseid by the throat. Soon after, he tries to escape to Apokolips through the portal, so Superman uses his heat vision to destroy him before he can escape, but he instead caused a disturbance, which merges the two worlds, bringing Mortal Kombat and the DC universes together. The disturbance also causes Darkseid and Shao Kahn to merge and create the ultimate evil knows as "Dark Kahn". The objective of the story is to defeat Dark Kahn before the worlds collide.
The gameplay is a mixed bag. Many gamers will start by button mashing, but eventually they will have to learn some combos or else they will get nowhere. Also, MK vs. DC does not have the same fluidity as other next-gen fighters. I would recommend mastering at least one character or else you will not stand a chance while playing online. The gameplay pales in comparison to Soulcalibur IV or Dead or Alive 4, as the combat doesn't flow. You cannot chain the combos very well and can easily see where a new combos start and where they end.
MK vs. DC does have some cool new features such as Klose Kombat, Free Fall Kombat, and Test Your Might. Klose Kombat is triggered by standing near an opponent and pressing RB/R1 or by pressing B/Circle and Y/Triangle simultaneously. In this mode, the camera zooms in to showcase the brutal beating. The player who activated Klose Kombat can perform a series of attacks, but the other player can evade or counter by matching what the other player pressed. Free Fall Kombat is a lot like Dead or Alive 4, you have the ability throw people off the edge, but unlike DOA 4, you are able to attack the opponent on the way down to the next level. It works the same as Klose Kombat but with a couple additions. You can become the aggressor by countering the attack; countering will cause players to switch positions. If a player lands enough attacks, they will be able to use a super move by pressing RB/R1; this move will inflict extra damage on the victim. The final feature is called Test Your Might. Again, this is similar to the other modes but it allows you to run the opponent through a building leading to another similar arena. At the end of the match, you can perform fatalities or brutalities depending on your character affiliation.
There are a couple other modes besides the single-player. There is an Arcade and Practice mode, as well as another mode called Kombo Challenge. In this mode, you must complete increasingly difficult combos; there are a total of ten for each character. There is also an online mode; in it, you can play ranked matches or player matches, except player stats will not count towards the ratings. The game also features a leaderboard.