
| System: PS3 | ![]() |
| Dev: Minority | |
| Pub: Sony | |
| Release: August 14, 2012 | |
| Players: 1 | |
| Screen Resolution: 480p-1080p | Fantasy Violence |
Still, these issues won't matter much once you get pulled into the story. I have to be honest here, I could not put this game down until I finished it; I was completely sucked in from very early on.

Yet this brings me to a couple other complaints that people will undoubtedly raise against Papo & Yo. First of all, the game is incredibly short. I completed my first playthrough in under four hours. Knowing exactly where to go and not feeling so inclined to explore various nooks and crannies, you could easily cut that down to about two hours or so.
And this is made even more problematic when you consider how easy the game is. The entire game is a series of puzzles, yet these puzzles never end up getting very difficult. I came across one or two instances where I was stumped for a little bit, but once I fooled around for a few minutes, I realized the answers were staring me in the face. This is in direct contrast to the ICO references I've been making, as I can specifically remember several places where I had to just put ICO down and walk away from it before coming back later with a fresh mind. Papo & Yo has no such moments.
Ultimately, though, you'll play Papo & Yo for the story, for the characters, and for its fascinating surrealistic world. It's an experience that can penetrate even the thickest of skin, and it will make you feel something. What that is, I can't exactly say, but this is an emotional journey you won't soon forget. It's a short journey, but it's packed densely enough with cool stuff to see and do that I would enthusiastically encourage you to pay the fifteen-dollar asking price.
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By Josh Wirtanen Editor / News Director Date: August 16, 2012 |
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