|Dev: PlayStation C.A.M.P., Acquire, SCE Japan Studio|
|Release: October 1, 2013|
|Screen Resolution: 480p-1080p|
Aside from the lack of voice work–environmental, movement, and ambient sound were there when needed. However, the score is another high spot for rain. As in most games, the music plays off of the emotions that are trying to be conveyed on-screen, but it’s so much more noticeable without all the bells and whistles that this game eliminates. This makes the somber musical arrangements doubly impactful, furthering the emotional delivery.
However, one area that spares no expense is the visual department. This is seriously one of the best-looking indie games I have ever seen. Though the environments can be drab and dull, they are nicely detailed without overdoing it. This made for visuals that seem to function almost perfectly. The cinematic camera gives a variety of visual angles that always support the on-screen “action.” Overhead shots with rain falling all around, pre-rendered scenes, following cameras, and many other angular and cinematic methods are used to deliver maximum impact during appropriate game situations. Additionally, beautiful watercolor artwork fills out an outstanding visual achievement.
The creators of rain have made something special. Its production quality and willingness to remove parts of the standard game formula to bring other parts of the formula to life is truly commendable. It’s not a terribly long game, only 3-4 hours on a single playthrough, but it does offer additional unlockables after your first go-‘round, and it has the appeal of a movie you don’t quite get the first time you watch it--just in interactive form.
If you are looking for a game that’s a non-stop thrill ride, you should look somewhere else. But if you want to connect with a game in a way that you aren’t used to, want to feel something, or just love buckets of precipitation–rain is the game for you. At $15, there isn’t really anything else like it.
Date: October 1, 2013