
| System: PS3 | ![]() |
| Dev: Insomniac Games | |
| Pub: Sony | |
| Release: November 27, 2012 | |
| Players: 1-4 | |
| Screen Resolution: 480p-1080p | Comic Mischief, Fantasy Violence |
Full Frontal Assault is a lot of fun as an action game, but not much fun as a tower defense game. Your static defenses aren’t very powerful at all, and just about every serious threat needs to be dealt with personally. Some of the larger enemies in the game simply eat everything you throw at them without flinching. In fact, sometimes you’ll watch one of the towering enemies come into a section of crossfire so laden with turrets that you won’t even be able to see what’s going on, and it will still survive. You never get the ability to sit back and watch a well-planned defense do its job. You always have to be on the move, adding your own firepower to any conflict of import.

Believe it or not, Full Frontal Assault is actually much more fun in co-op mode. This way, one player can handle all of the static defenses while another player sets out and completes all the active mission objectives. This type of teamwork just feels natural and makes the game a lot less frantic. Competitive multiplayer is also a treat, as building defenses, spawning enemies, and attacking your enemy’s base all at once creates this nice tug of war style gameplay that we haven’t much in multiplayer games these days.
Ratchet & Clank: Full Frontal Assault is an okay little game. Overall, it’s fun, but the gameplay can get grindy, repetitive, and frustrating at times. It’s certainly a good idea that had a lot of potential, and at downloadable price it’s really not the worst deal out there. However, it’s not the game that R&C fans wanted to celebrate the series’ ten-year anniversary with. It doesn’t have the story, the action, or the overall feel of classic Ratchet and Clank adventures. Rather, it’s just a neat little side story that, while fun, is fated to be forgotten like many other contemporary R&C titles. This isn’t the big comeback Ratchet and Clank fans were waiting for, and if that comeback couldn’t happen on their tenth anniversary, I’m not sure it ever will.
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By Angelo M. D’Argenio Lead Contributor Date: November 30, 2012 |
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