|System: PS3, Xbox 360*, PC|
|Dev: Deep Silver, Eutechnyx|
|Pub: Deep Silver|
|Release: June 25, 2013|
|Screen Resolution: 480p-1080p||Blood and Gore, Drug Reference, Intense Violence, Partial Nudity, Sexual Content, Strong Language|
The gameplay of Ride to Hell: Retribution is the final nail in the coffin. Though the missions you are put on are badass, none of them actually feel fun. Driving a motorcycle is boring; the bike moves along at a slow pace through environments that are filled with the same textures and obstacles looping over themselves. Sometimes the game makes you fight off other bikers, which should be cool considering that you punch and kick them so hard that they explode into spurts of blood while their bike skids off the road and similarly explode into a column of flame; however, the controls are shallow, the enemies never feel like a threat, and the attack and kill animations get incredibly repetitive.
The bike doesn’t handle well at all. It controls too loosely, veering off left and right at even the slightest control input. Once again, it doesn’t feel like you are driving a motorcycle, but rather a poorly programmed facsimile of one. It’s a good thing most of the biking segments are just straight lines. Unfortunately, you’ll find yourself repeatedly forced to drive these boring straight lines just to get to the next part of the game.
Off-bike combat is even worse. The animations in this game get even stiffer during a fistfight. The collision detection is horrendous, and when you are attacking, you slide around the map as if you were on ice skates! There’s a shallow system where you have to break enemy defenses with different kinds of attacks, but really, it’s another button-mashy mess. It also suffers from the same repetitive animations and death sequences the bike fights do. You eventually get a variety of different weapons to use in the game, but none of them actually feel like upgrades. They just change your animation to something else equally stiff and boring. You also get guns, but there is no real in-depth shooting system here either. It’s just a system of pulling the trigger at the other guy. Oh, and just to make the game feel extra sloppy, enemy models are reused so frequently, you’ll sometimes fight hordes of the same guy, on or off bikes!
Ride to Hell: Retribution is filled with so many flaws it’s painful. I’m a fan of Deep Silver’s work, but this is far below their caliber. The game feels more than a generation old, and it suffers from low production value, poor controls, and completely screwed up pacing. I will freely admit I did not finish Ride to Hell: Retribution. It was not worth it. Deep Silver, you guys published Metro: Last Night. You are better than this.
Angelo M. D’Argenio
Date: June 26, 2013