|Dev: The Workshop|
|Release: May 22, 2012|
|Screen Resolution: 480p-1080p||Fantasy Violence, Mild Blood, Mild Suggestive Themes|
Sorcery doesn't rely totally on wand-waving anarchy though. There are also a few challenging puzzles thrown in to keep you on your toes in between magical showdowns. Unfortunately, these are also some of the more disappointing parts of the game. There's just not enough added extra to the gameplay. Sure, you can find different ingredients to upgrade Finn's abilities, but outside that, there's not much reason to look around and collect stuff. In fact, there's not really much to collect. I'm not usually one to complain about things a game doesn't include, but in this instance it seems like Sorcery is missing elements that have become staples in the action/adventure genre over the years. These elements would have helped, If for no other reason than to give more motivation for subsequent replays.
And with graphics like this, why wouldn't you want another reason or two to come back to this magical land? The environments are top-notch, with lavish colors and spirited terrain. The character models are fluid and in harmony with the motion controls. Enemies are playfully designed to invoke dread, but bright enough to allow a younger audience not to be intimidated by grandiose beasts of the arcane. One of the better ways this is shown is through story sequences, which are told in a motion comic book format. Instead of traditional motion comics, the scenes are laid out how you might find them in a story book. Simple, short, and completely in line with the style of Sorcery.
While the visuals are clearly meant for a younger audience, the soundtrack holds no punches for the adults among us. The music reminds me of several different Celtic-inspired theatrical themes rolled into one for a wondrous score that is like a love affair for your ears. In many recent instances, games have embraced the truly vast approach of orchestral scores. Sorcery raises the bar for action adventure and embellishes in a way that never stagnates and adds layers to the environment and the enemies you face.
Sorcery is not everything one would wish for out of a Move title. However, this is a great title to experience both the Move and an action adventure title with magical elements. Suffice to say, this game might not get the respect it deserves, but it definitely deserves your attention if you have ever thought about how cool it would be to be a wizard. (And not long ago, I believe pretty much everyone was wishing they could be a wizard.) Sorcery at least gives you that chance, without making you go through several years of life-threatening wizarding school.
Editor In Chief
Date: May 23, 2012