
| System: PS3 | ![]() |
| Dev: SCE London | |
| Pub: Sony | |
| Release: November 16, 2012 | |
| Players: 1 | |
| Screen Resolution: 480p-1080p | Alcohol Reference, Crude Humor, Fantasy Violence |
However, even the interest of hardcore Harry Potter fans probably won't stay piqued for very long. The story moves quickly and the puzzles are not difficult. I'm obviously a couple of decades north of this game's primary demographic, but considering the age range of the Harry Potter fan base, this is a valid concern. Even so, younger players will have no problem flying through the Book Of Spells, and once it has been completed, the replay value is probably going to be non-existent.

The other problem that players will have to overcome is one that they might not be able to forgive; the technology has some major issues. The PlayStation Eye doesn't always detect the QR codes effectively, which causes the book to be displayed as a giant blurry splotch in the middle of your living room carpet.
The interaction between the controller and Wonderbook can often be quirky as well. A simple task like making a selection can often take several failed attempts. Also, things like lights, shadows, movement and slight camera adjustments can cause the Eye to lose its fix on the Wonderbook.
But even with all of its problems, I genuinely love the technology. It feels like a strangely inventive step forward for Sony. And, if developers can get behind the tech, we might see a string of educational and entertainment titles hit the market soon. That’ll just depend on the bugs getting worked out of the system.
Plus, I love that developers will be making the line between literature and technology even blurrier. That ought to shut those librarians up.
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By Josh Engen Lead Contributor Date: November 18, 2012 |
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