|Dev: From Software|
|Release: March 24, 2015|
|Players: 1 (2+ Online)|
|Screen Resolution: 480p-1080p||Blood and Gore, Violence|
This to me is where Bloodborne really captured my interest. I’ve played a massive number of games, and each one either had something magical that made me want to come back to it or something awful that caused me to disdain it. Bloodborne really should have been in the disdain group. After the hours spent in frustration, I would have normally dismissed this from my gaming library, but when I went back to it with a stronger resolve, it really had me hooked. All because I finally got it. I understood the way the game was meant to be played. It made me want to do more, and in all honesty, writing this review is keeping me away from it, much to my displeasure.
Graphically, considering where and what type of environment this is supposed to be, the greys and browns blend really well. I personally wouldn’t have minded the occasional splash of realistic coloring, but all in all the color scheme fits rather well for the world that has been created here. There are some occasional frame rate issues, but they happen so rarely it is almost not worth mentioning. The ragdoll physics of defeated enemies can sometimes be humorous, but that's just splitting hairs. Mostly because you can forgive a few things in a game that captures the true essence of gothic horror just in the way the environment is crafted. Blooodborne delivers this with pleasing results.
The sounds of the game are very typical for a hack and slash adventure, but the score? The score is symphonic gold. I used to collect soundtracks to games. They often reminded me of something that happened in a game, or if I were lucky enough to have access beforehand, I would enjoy listening and then visualizing what was going to transpire. The beauty of Bloodborne's score is that you could listen to it outside the game and feel the same depth of feeling and emotion. Got all artsy on you guys for that one. It is definitely a great score and one that you should at least try to listen to outside of the game itself.
Bloodborne is not a game for everyone. It simply is not going to appeal to the mass audience. However, I can say that in the time I ended up spending with the game I grew very fond of what was before me. It’s not punishment just because, it’s more in line with challenging you to become a different type of player when enjoying these games. You can’t just hack your way through things, even when you feel like your latest upgrades should make you unstoppable. You have to have a strategy to how you play no matter what. For that, I say this is probably my new favorite title of next-gen consoles, but then again I could have just become assimilated to enjoy the pain. Now I just have to figure out if I should say thank you or just sit quietly until my next punishment.
Date: March 23, 2015