|System: PS4*, PS3, Xbox 360, PC|
|Pub: Focus Home Interactive|
|Release: May 9, 2014|
|Screen Resolution: 480p-1080p||Blood, Strong Language, Suggestive Themes, Violence|
In fact, the graphics are probably the worst part about Bound By Flame. I encountered slowdown, random clipping errors, enemies that wigged out and didn’t know what to do, and tons of other graphical hang ups that really took me out of the action. I usually feel that graphics are entirely secondary to gameplay but they really do step between you and the action here.
But if you can get through the graphics, there’s quite a bit to see here. The world is a decent size and is fun to explore. The enemy designs are really interesting and aren’t just your standard fantasy faire. The quests are fulfilling and getting one more point to spend in a skill tree is satisfying, even if it is basically just plain old Skinner Box train of watching numbers go up so other numbers go up.
Bound by Flame also doesn’t overstay its welcome. If you mainline all the story quests, you can blow through the game in about 10 hours. Doing all the side quests will increase your playtime to about twice that. If you were anything like me, you’ll probably get tired of the combat system a couple hours in, but will happily pick up the game again after a break to have another go at it.
In reality, there isn’t much to say about Bound By Flame. It’s not a horrendous travesty that all action RPG players should avoid, and similarly it’s not a stellar blockbuster that all Dark Souls addicts should pick up. It just feels very mediocre and generic. Nothing stands out about the game and nothing really holds it down aside from its graphics at points. It’s a simple fantasy action RPG that won’t replace any of the big names out there, but will keep you amused for 10 hours if you have some money to burn.
Angelo M. D’Argenio
Date: May 13, 2014