|Release: August 12, 2014|
|Screen Resolution: 480p-1080p||Crude Humor and Fantasy Violence|
It's also because of that lack of direction that I'd suggest Hohokum is a game best enjoyed in small doses. There are a variety of areas to explore and many secrets to be uncovered. Yet, attempting to do and see it all at once felt tedious. My time with Hohokum reminded me of the week I decided to obsess over LSD: Lucid Dream Simulator. Both are the sorts of games that leave very specific impressions on a player, but I could never imagine playing for extended periods of time. Fifteen to thirty minutes here and there is just enough.
It's also important that people know going in that Hohokum isn't a traditional game. It's more ephemeral, like Entwined and Flower. You're getting something out of the experience, and I'd even argue there are stories being told here, but it's all happening in the most unconventional game. Hohokum is the equivalent of a bed time story, soothing a player before they go to sleep.
Most importantly, you get from Hohokum what you put into it. Players who investigate the nooks and crannies, seeing everything in each world, will be rewarded. Yet that isn't to say that is the "right" way to play. People who barely scratch the surface will make their own memories with the game. Hohokum is a very personal experience, and each players' explorations could will take their imaginations to different places.
Sony has a habit of putting certain games on pedestals, heralding them as experiences that gamers only see on PlayStation. Typically, these are more experimental titles designed to evoke thoughts and feelings, artistic endeavors that test the boundaries of what games can and can't be. Hohokum fits perfectly into that category, and I'm sure we'll see it used as evidence in many "Are video games art?" debates.
Date: August 12, 2014