|System: PS4, PC|
|Dev: Boss Key Productions|
|Release: August 8, 2017|
|Players: 10 Player|
|Screen Resolution: 480p-1080p||Intense Violence, Blood and Gore, Strong Language|
Hardcore or not, LawBreakers has systems and details that, without any kind of practice space, tutorial, or even in-game reading materials, will turn people off. This game is complex, more so than much of its peers, and it’s also unforgiving. Unlike, say, Overwatch’s more team-based dynamic, LawBreakers is more Unreal Tournament-like in that more skilled individuals can have a serious impact on a game. You can and will get torn apart, even on day one. This can be especially frustrating here, since the second you enter the zero-G space, you’re faced with learning a new way to operate in a first-person shooter.
Chances are, these tutorial tools will come to LawBreakers at a later date, possibly making this a moot point in the future. But as it stands, not having that resource hurts the game initially; LawBreakers does have an uphill battle ahead of it. But there’s also no denying that once you start to get it, there’s a lot of old school/new school hybrid fun to be had here. Blasting around as a jetpack-laden Vanguard and ripping people apart with her minigun, being awarded with Unreal Tournament-still kill streak announcements, and then in the same movement, getting that modern rush of contributing to the game’s objective is a rush. Screaming across a stage in zero-G or flying around in an intense one-on-one fight in the middle of the battlefield is something you won’t find in Overwatch.
LawBreakers is a mess, but a good mess; it is one that tries to hit a ton of marks all at once and only misses a few. I worry about its meager content offerings in a crowded, already saturated genre. If LawBreakers can coast for a while on its solid core, hopefully its intended audience will find it and stick around.