for Round 3 will require training, sweat and lots
of thrown punches, but it's well worth the effort.
24, 2006 - Fight
Night Round 3 for the PSP can be summed up by a couple
of cliches: Good things come in small packages, and
you reap what you sow. Unfortunately both these cliches
apply to the game which means that if you want to
play the game the way it's intended to be played,
you've got a lot of work ahead of you.
have to approach Fight Night Round 3 as a boxer. It
requires a lot of training. This is not a direct port
of the console version, it's been recreated exclusively
for the PSP but if you've played the console version
you know one thing, there are more control buttons
on the console controller than on the PSP. That's
where the main problem lies. In order to give you
a deep fighting experience, the developers have included
a large variety of moves, punches and variations,
but with so few controls there are going to be combinations
to memorize which just don't come natural.
about renting Fight Night Round 3. Even if you're
an old pro at the console versions, the control system
is going to have you down for the count. There's just
no way you're going to get the hang of it in a couple
of days. You have to play this game a lot to get comfortable
with all of the combinations so that they become second
nature. It's possible, and even easy, to get through
some of the single-player modes because the AI maintains
a fairly consistent pattern that you can counter by
using only a few punches and moves. But eventually
you're going to want to play online and you're going
to face players that have spent a lot of time on this
game exploring all of the moves and will definitely
be in a position to kick your ass.
ought to know. After three days of intermittent gaming
(about three hours a day) I was able to make a dent
in the single-player mode but the very first online
player that I encountered was an absolute whirlwind.
He, (or maybe it was a she), was using moves that
I had never experienced when playing against the AI
in the Career mode. Considering the game had only
been released a few days ago I found this quite amazing.
Must have been another game reviewer that managed
to get it a week or two before its official release
boxer moves around the ring with the aid of the analog
stick. Pushing the D-pad in any of its four positions
yields moves such as a clinch in the up position,
a signature punch in the down position, an illegal
blow in the right direction and finally a taunt when
pressed to the left. So far nothing too taxing but
just wait. There are four different punches including
a jab, uppercut, haymaker and hook which are mapped
to the four face buttons - but these punches are for
both hands which makes a total of eight punches. Double
and triple button combos are required to access haymakers
there is blocking, which requires you to press R for
basic blocking. To parry and defend specific regions
of your body which is divided into a quadrant of upper,
lower, right and left, you have to press R in combination
with the corresponding face buttons. And yes, it's
just as confusing using these controls in actual gameplay
as it is reading about it.
only is the control system going to take some time
to burn itself into your muscle memory but there are
a few other aspects of the game that you should be
aware of. The first is the AI which I mentioned tends
to use the same moves in a pattern that you can easily
figure out and counter. The AI doesn't block much.
It tends to throw hooks and doesn't have much of a
strategy. You can win matches by blocking and then
throwing a few well-timed hooks of your own. As the
game progresses the AI becomes stronger but not necessarily
more intelligent, throwing many of the same punches.
problem with the game is the online mode which is
inconsistent. Some matches are perfect while others
suffer terribly from lag. It makes some matches unplayable.
This game is new so hopefully this will be fixed in
the next few weeks.