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FlatOut: Head On Review for the PlayStation Portable (PSP)

FlatOut: Head On Review for the PlayStation Portable (PSP)

There’s lots to like about this game, just not for long.

Flat Out: Head On is a decent little racer, as far as handheld racing games go. It’s not at the head of the racing pack, but you can’t go wrong spending a few hours with it, which is why I would recommend it as a rental. It lacks depth. It’s not that it’s not a fun game, but the challenges are presented in short bursts, almost in a mini-game format. The racing can be unintentionally difficult thanks to the cheating A.I. and loose control system. As an arcade racer, Head On mixes up the gameplay to keep us from getting bored with it too quickly.

FlatOut: Head On screenshot

The concept of Head On is one of “interaction” with your surroundings. That means that crashing is all part of the game. The environments are touted as destructible, but that can also mean your car will be destructed as some of the scenery refuses to budge. Considering that the controls are somewhat loose, a lot of these interactions with the environment are unintentional. Fortunately you can get your vehicle back up and running instantly with the push of the triangle button, but you can lose precious time spinning around while anxiously waiting to come to a complete stop.

A certain feel has to be developed to control the vehicles in this game. While total control, or at least the feeling that you’re in total control, is not entirely possible, you can make the best of it by using the nub which is more responsive than the directional buttons. It’s very easy to spin out of control, which can be attributed to the various onscreen obstacles and devious A.I., but much of the fault lies with the physics/mechanics of the game. The inertia shifts quickly and un-naturally, sometimes with even the slightest turn, pushing the car in the direction of the turn as though it were weightless.

FlatOut: Head On screenshot

Comparisons to Burnout are not without justification, but Head On is more closely tied to its FlatOut franchise, a little too closely tied for my liking. It’s the same old FlatOut racing premise. It borrows elements from Burnout, and to some extent feels like an inferior knockoff. Anyone prepared to dispute that statement should just check out the ugly background graphics. Nuff said?

To its credit, Head On isn’t just about racing. You can still vie for the gold cup in the FlatOut, a tournament-style racing mode, but in the Carnage mode, you don’t always have to be first at the finish line. Various objectives are issued for the races that will add some spice to the gameplay, such as destroying as much as the environment as possible or taking out as many opponents as you can. Inflicting damage and causing crashes will add some juice to your boost meter. The vehicles lack an overall general sense of speed, so you’ll come to rely on the boost meter to help you make tracks. But that increased speed comes at the expense of anticipating obstacles on the track. As I mentioned, a simple turn can have you careening out of control should you twitch to avoid hitting an object on the track. It’s a crapshoot, since hitting the object can also cause you to lose control, but at other times it will have no effect on your car at all. The unpredictable, arbitrary gameplay mechanics makes this just about as much a game of chance as it does a game of skill. While I do admire the fact that the physics aren’t totally forgiving, that perfect balance between sim and arcade is in a continuous state of flux.

FlatOut: Head On screenshot

Gameplay elements include career mode style racing, vehicular battles, environmental destruction, tricks and stunts, and various mini-games which include launching drivers from the cars into bowling pins, and racing to the next checkpoint before a bomb goes off in your car. Money earned from racing and performing stunts can be used for purchasing new cars or upgrades such as tires, exhaust, gear ratio, and nitro. As I told you, it’s the same old song and dance. There isn’t even an online mode, which is rather disappointing. Head On really needs something to set it apart from the competition, and while there is a four-player multiplayer Wi-Fi mode, it only supports local play.

FlatOut: Head On screenshot

Speaking of disappointments, the graphics, or lack thereof, cannot be ignored. Some of the textures in the game are downright frightening. Fortunately the vehicles manage to maintain a decent level of quality throughout, but the environments do tend to look blurry and muddy, which can’t be attributed to motion blur intended to convey a sense of speed. There are some framerate issues, but they are few and far between. The controls, although not very tight, are fast. Learning how to drive the vehicles is easy enough, but it will take a while to get used to the unnatural nature of the physics. The sound effects are about as good as you will find in any quality racing game, but the soundtrack will have limited appeal. It’s just too generic.

Head On seems to offer plenty of racing features, but the core racing experience is less than perfect. So what we’ve got here is a fun little arcade racer that will be a fun diversion for a few hours, but the novelty is likely to wear off quickly.

RATING OUT OF 5 RATING DESCRIPTION 2.8 Graphics
Some really awful textures make this look like a budget title. 2.7 Control
Inconsistent collision detection system and loose controls compromise the core gameplay. 3.5 Music / Sound FX / Voice Acting
Music is generic but the sound effects are as good as they get. 4.0 Play Value
Lots of gameplay variety for a racing game, but novelty wears off quickly. 3.0 Overall Rating – Fair
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • A handheld entry in the dynamic racing franchise, FlatOut Head On delivers the most destructive racer ever onto the PSP system.
  • The game takes the trademark mayhem of FlatOut and FlatOut 2, lifting destruction racing to a whole new level of bone-breaking slaughter.
  • Captures arcade destruction racing at its best and most extreme with real world physics, three different game modes, and WiFi racing, stunts and competitions.
  • More than 40 different car variations with upgrades.
  • Pass and play mode.

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