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Youll
do a lot more than witness the evolution of the Gradius
series with Gradius Collection, youll experience
it first-hand. Prepare for blastoff. by
Colin Thames
June
15, 2006 - Gradius
was originally released back in 85. Its
considered the grandfather of all side-scrolling,
space shooters. No self-respecting arcade, pizza parlor
or college-town bar would be without at least a tabletop
version of this popular videogame. Now you can have
five, faithfully ported versions from the original
Gradius series including Gradius II, Gradius III,
Gradius IV and Gradius Gaiden some of which
were never released in North America. The recent Gradius
V is not included nor is the two-player version, Life
Force. While that may be a bummer for some fans, it
serves to make this collection more cohesive. Each
game takes the series further, both in challenge and
in presentation as technology evolved through the
decades. It may seem like theres a lack of variety,
at least from the standpoint of the genre that would
seemingly benefit from some diversions such as cutting
edge 3D graphics and a co-op mode, but in all actuality
the variation is all in the details.

The
gameplay is anything but subtle. While piloting your
heavily armed spacecraft, the Vic Viper, you blast
swarms of enemy craft into smithereens. On the surface,
that may seem like all there is to the gameplay but
fans know that in order to accomplish such a task
requires plenty of mental and physical engagement.
One must have great hand/eye coordination, memory,
concentration and the ability to think strategically.
While the games here are presented virtually identically
to their arcade counterparts, some new features have
been added to make them more palatable, or accessible,
to those that were raised on infinite lives, checkpoints
and saves.
If
theres two things that we can all agree on concerning
the Gradius series, is that these games were both
fun and difficult. Balancing the level of difficulty
while still trying to make them fun is an art, but
often approached as a science. By the second Gradius
game a chasm was formed separating the casual arcade
player from the hardcore addict that spend countless
hours, and quarters, learning how to beat the game.
He or she was able to figure out the patterns and
develop their shooting skills in the process. Being
forced to start the game over after losing all your
lives was definitely the driving force to gameplay
perfection. Many players unwittingly assimilated the
game into their memory banks from sheer repetition.
Eventually these hardcore players demanded more of
a challenge and so Gradius III was created to appease
those fanatics and have them drop more quarters. While
this may have seemed like a good idea, it ultimately
alienated those casual gamers that would drop a few
quarters in all kinds of different games in the arcade,
as opposed to trying to master one or two specifically.
What this meant was that hardcores would end up taking
over these machines and playing much longer on less
money which resulted in less revenue for the businesses
that owed or rented these machines. It also turned
off a lot of potential fans from the Gradius series
that didnt see this increased difficulty as
fun - and were talking millions of them.

Fortunately,
Gradius Collection features a variety of options that
will make all of the game accessible for any style
of player. Purists will note that they can choose
the original version of any game in this collection,
so let them not bitch. If I were involved in the development
or marketing of this game I would definitely encourage
these new features. Tuned is a feature
that reformats the playfield to fit the elongated
PSP screen. This slight expansion gives you a little
more breathing room. The Vic Viper has more space
in which to conduct maneuvers both evasive and aggressive.
For those that need more help you can tone down the
difficulty, give yourself more lives and reduce the
point value so that you can be awarded extra lives
at a lower score.
Power-ups
are literally a way of life in Gradius. They will
give you extra firepower and provide armor for your
spacecraft. Without the armor, one hit from an enemy
craft or contact with anything on the planets
surface will result in your ultimate destruction.
Armor will essentially give you one extra life in
that you will only lose your armor should you get
shot or hit something. But after that, youre
totally vulnerable. If you do manage to get destroyed
and you have at least one life left, youll start
over with no power-ups. If you lose all of your lives,
youll have to start the entire game over from
scratch. You can imagine the tension of being three-quarters
of the way through the game with only one life left
and a boss to face. Purists will tell you that thats
the only way to play these games. And that may be
true to some extent but these new features will at
least allow you to acquire enough skill, and maintain
your interest, in such a way as to get you to the
point of being capable of attempting to play these
games on their original difficulty setting.

Gamers
on the go will appreciate the pause feature which
lets you put the game on hold and pick up where you
left off at your convenience. Anything less than this
addition, especially on a handheld system, would be
inexcusable. There is also an automated power-up selection
feature that chooses the appropriate power-up for
each situation. This frees you up to concentrate on
your shooting by not having to avert your gaze. The
fact that it makes the best decision for you makes
this a no-brainer but you are free to override this
feature if you prefer to use alternative power-ups
for different reasons. You also dont have to
mash the button down for rapid-fire shots. Just press
the triangle button and youll discharge a steady
stream of deadly destruction from your Vic Viper.
Gradius
4 adds three new ships to the mix so that you can
try something different other than Old Faithful. The
different ships have different capabilities, some
are faster while others are less agile but capable
of more firepower and taking on damage. Its
nice to have this kind of variety and with the much
improved graphical quality, the gameplay is more exciting
than ever. Gaiden is the final game in this collection
and its arguably the best. At least in terms
of variety, graphics and control.
All
of the game looks identical to their arcade counterparts.
The Vic is as responsive as even, and even the sound
effect and music has been lovingly preserved and presented
in its original 16-bit format. There are a few extras
such as cutscenes from some of the later versions
as well as some information on each game, but it really
doesnt go into much detail.

Gradius
Collection is a definite must for any shooter fan.
It can be played for months or just a few hours depending
on your attention span and how far you want to get
in each game. Those looking for fun and a challenge
will not be disappointed.
Features:
- 5
complete Gradius games in one exciting package
- Includes
the long awaited Gradius Gaiden, never before released
in the US
- Listen
to music and watch videos in the Gallery Mode
- Multiple
screen displays including the original arcade orientation
and widescreen PSP mode
By
Colin Thames
CCC
Freelance Writer
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