
System: PSP
Dev: Rockstar North
Pub: Rockstar
Release: Oct 2006
Players: 1 - 8
Review by Mike
Vice City Stories really doesn’t take any chances. It’s holds fast to the GTA formula which although is open-ended, really has a definite structure to it. There are lots of side-missions to make it feel as though you have total freedom of choice but if you want to complete the game you will have to follow a linear path, albeit one that’s somewhat convoluted. Some of the side missions are redundant but then again so is working in a factory. These missions may be necessary to build up capital from which you can launch more extensive illegal activities. Even though Vice City Stories may lack some innovation this is a GTA title and easily the best ever for the handheld market.

In Vice City Stories you can walk, run, gun, swim, fight, drive, fly and pursue a slew of activities from repossessing vehicles to murdering gang members. Missions can be accepted or rejected, so there is some sense of freewill but to complete the game you will have certain ultimate objectives that must be met - the most important of which is pleasing your boss. These are offers that you can’t refuse. The story is not very compelling. It’s a blend of every GTA game thus far. It takes place a few years before the PS2 version. It’s the early 80s and the city is booming. Construction is everywhere and the opportunity to cash in has brought a lot of the underground element to Vice City. Gangs, drugs, weapons, heists and prostitution play a huge role in the development of Vice City.
As Vic Vance you play a reluctant outlaw that is well equipped for the missions due to his extensive military background. He vows to take on these missions make something of himself and to help out his dysfunctional family. What never really made clear is Vic’s commitment to the evil deeds that he had chosen to undertake. All throughout the game Vic maintains that he detests the path he has chosen but the story glosses over his internal fight between good and evil. It seems to me that he should at least be seduced by the dark side; it’s lure of glamour, fame and fast fortunes. If I’m doing something bad, I want to at least enjoy it and not have some goody-two-shoes character willing to go along for the ride but refusing to split the fare.

You will still be able to run around with pistols and your Uzi but other weapons such as the rifles will require you to stand in one position. You will have several melee weapons that will come in handy for one-on-one fights but you’ll have to access them quickly because if an enemy gets in too close to your character you won’t be able to fire a gun. The guns have an auto-targeting feature that works great but you have to be some distance away for it to work properly. It doesn’t target civilians as much as it did in the last game.