
System: X360, PS3
Dev: EA Canada
Pub: EA Sports
Release: Oct. 6, 2009
Players: 1-2
ESRB Rating: Everyone
Review by Cole Smith
Another feature of the Be A Pro mode is the ability to control some of the other players on your team. It's not only possible to get them to pass the ball to you, but you can also command them to shoot if they're in position. It sounds good in theory, but there are some latency issues with commands in addition to some downright ridiculous inaccuracies such as having the ball tossed in an entirely different direction than indicated. It doesn't happen consistently, occurring at least 20 per-cent of the time, and that's an annoyingly big percentage. Turnovers are always a fear. They can happen from having the ball thrown directly at the opposing team or they can pick up a loose ball. Your A.I. teammates will do little to recover the ball if it's knocked away.

The ad-hoc multiplayer mode lets you worry less about the faulty A.I. Here you can actually feel as though you're competing in a game. For whatever reasons the command issues are less prevalent. The game actually becomes fun with another player due to the engagement with the opposing team that is not always present in the single-player mode. The gameplay is actually balanced between players, warts and all.
This isn't a fantastic-looking game but technically it holds up well with a steady framerate, smooth animation, and a good sense of spatial depth - important when passing or shooting down the court. There are some extremely long load times between modes. I mean really annoyingly long. Announcers aren't always on cue and they're not always relevant. The music is forgettable and the sound effects are repetitive. The crowd response is accurate and can actually get some adrenaline pumping.
NBA Live 10 is not much of an improvement over Live 9. The numerous modes and multiplayer component don't make up for the flawed control scheme. Best rent this game first if you think you can't pass it up.
By
Cole Smith
CCC Senior Writer
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