|Dev: Acquire/SCE Studios Japan|
|Release: November 2, 2010|
|Players: 1 (2 player online cooperative)|
|Screen Resolution: N/A||Alcohol and Tobacco Reference, Animated Blood, Mild Fantasy Violence, Mild Language, Mild Suggestive Themes|
Each level is broken up into several encounters with various heroes. After each encounter you are given a chance to upgrade the level of your minions. This also consumes Dig Power, so you must carefully manage it if you want to succeed.
Overall I don't have a lot of complaints about this game, and with a price tag of $10, it's hard for those complaints to really mean much. Yet the difficulty of the game will frustrate some gamers. Even on the Normal difficulty setting, there was instance after instance of the heroes traversing my enormously complex dungeon, walking right through my minions, and snagging Badman with ease. It was infuriating because if he is captured, you have to start the whole chain of encounters over again. It is also frustrating to have zero control of your minions, but once you learn to build your tunnels in a way to manipulate them into doing what you want, this frustration will soon fade.
On the other side of the argument, there were a number of things I enjoyed about the game. The content is awesome. There are literally dozens of training missions that increase in complexity to help you fine tune your skills and prepare for the inevitable onslaught of heroes. The dialogue is hilarious. You are the God of Destruction, and still Badman pesters you with his impatience, makes jokes at your expense, and generally carries on like an impertinent little bugger, and I enjoyed it immensely.
If you were a fan of the first two games of the series, then this is a must buy. If you are new to the series, then you might be turned off by the game's difficulty, but if you think you are up for the challenge then I think you will quite enjoy this quirky, light-hearted dungeon challenge.
CCC Freelance Writer