|System: PSP, PS2||Review Rating Legend|
|Dev: BigBig Studios||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: SCEA||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Jan.29, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4 (online)||3.0 - 3.4 = Fair|
|ESRB Rating: Teen||3.5 - 3.9 = Good|
by Jonathan Marx
Pursuit Force: Extreme Justice is ready to take your PSP by storm. This driving shooter is loads of fun and full of content. The gameplay is straightforward yet challenging. Moreover, the goofy story, clean presentation, and intuitive controls really bring this game to life. Several modes of play, tons of unlockables, and varied modes of online multiplayer should keep you busy for many hours. This is an off-the-radar title that is bound to be a sleeper classic.
Pursuit Force: Extreme Justice is a high-speed romp that follows the exploits of an elite, futuristic, law enforcement agency. You'll chase all sorts of criminals through city streets in 5.0 cruisers, beefy SUVs, motorcycles, Semis, light armor, and helicopters to name just a few. Your goal, as the name implies, is to enforce justice no matter how extreme you need to get. You'll jump from vehicle to vehicle with guns blazing, throw the unlucky criminals from their speeding ride, and step on the accelerator to take out the next set of dummies.
The waves of similar foes can get monotonous, but that's why Pursuit Force: Extreme Justice is so good; gameplay is constantly shaken up. Taking out foes from inside your vehicle, on foot or from a mounted canon within a police chopper is all easily executed and is a testament to the varied gameplay that is sure to please. You simply won't be stuck doing the same thing over and over. Plus, you'll take on five different criminal organizations including three new ones called the Raiders, the Vipers, and the Syndicate.
Another couple of big reasons why the game stays fresh is the way in which levels are divided and the branching level progression. The checkpoint system employed by the game portions out the action quite well. If you do find the game to be a struggle, you'll be happy to know that checkpoints are abundant. Developers everywhere should take a cue from bigBIG Studios. I never had to repeat anything I had already beaten, and that kept the levels interesting and fresh. Additionally, if you do find yourself stuck you'll have a few other mission options from which to choose from the HQ screen. This really helps to alleviate the frustration factor.
Also, the load times are initially lengthy, but they are kept to a minimum. Once you're actually inside each level, restarting after your death or from the beginning of the checkpoint through the menu is instantaneous. I have to give the developers huge props on this convenience. It just makes the game so much more fun when you are actually playing it rather than waiting for it to load.
Levels are characterized by missions and objectives that flow from one to the next without a break in the action. These sequences then culminate in a unique boss battle. Levels are quick, varied, and fun. As you progress through a level by taking out your foes, you will fill up the Justice gauge. Be careful, though, because if you run into civilians, your gauge will be sapped. This meter holds power in reserve that you can access by holding down the triangle or north button of the D-pad. Accessing this power will restore your health and repair your vehicles. However, if you can hold off and allow it to accumulate to its maximum, then you will get a serious power boost to your weapons. That means you'll have to sacrifice full health for full power and vice versa. This makes for an interesting balancing act between fixing your vehicles before they explode and taking out the vast numbers of enemies quickly. p>