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It's
the game that got away. WipEout was once the
darling of the digital gaming world, developed
by talented UK developers Psygnosis which originally
debuted on Sony's upstart console the PlayStation.
Gamers raised on the NES, SNES and Genesis couldn't
get enough of this new machine and the veritable
buffet of innovative new ideas that it brought
along for the ride. Racing fans were still realing
from the blistering speed and amazing graphics
set forth by Namco's Ridge Racer, one of the
launch titles of the new system and the arrival
of WipEout was the knockout punch to the SNES,
3DO, Jaguar, Sega Saturn and any other contender
that was involved in the console wars back in
95.
But
then a funny thing happened on the way to the
next generation. Games like WipEout and Twisted
Metal became shells of their former selves and
after a few lackluster sequels on the PlayStation,
the franchises fell into disarray. In fact,
WipEout which was one of Sony's flagship titles
eventually fell into the hands of other publishers
like Bam and Sony was only too happy to distance
itself from the product it seemed. Until now
that is....
WipEout
Pure marks the return of the series in the backpocket
of Sony and let's face it; they're hoping that
lightning will strike twice ten years later.
While I already mentioned in the preview below
that this won't be happening, I'm pleased (and
a little surprised to be honest) to report that
WipEout Pure is one darn fine racer and not
only is it one of the best in the series, but
it's one of the best launch titles for the PSP.
But the only caveat is that you must first be
a WipEout sympathizer first and foremost. If
you never cared for the game in the past, don't
expect Pure to erase your reasons for disliking
the series in the first place. There is definitely
gaming history here.
The
appeal of WipEout has always been the the tight
responsive control, futuristic tracks, cool
physics and innovative techno tunes that practically
launched a musical genre on its own. All of
these elements are present and accounted for
in Pure and actually go above and beyond what
I was anticipating.
While
the fundamental structure of Pure is reminiscent
of previous games, a welcome addition of strategy
has been added to the mechanics providing a
slightly deeper racing experience. In the past,
energy pads were strategically placed on the
tracks for the sole purpose of recharging your
hovercrafts energy shields - which are depleted
by crashing into barriers, other crafts etc
- until you eventually run out of juice and
explode. In Pure, you can siphon the energy
from the randomly scattered powerup pads which
provide weapons and other defensive/offensive
measures so that you'll have have to make decisions
based on whether you need the energy, weapon,
boost or shield. If you're an accomplished WipEout
racer, bumping into the barriers won't be much
of a problem for you, at least on the lower
classes of racing (Vector). However later on,
I don't care if you've been playing WipEout
everyday since it debuted in 95, you're going
to be challenged on the mightiest of the 5 classes.
Oh yeah. So trust me when I say you'll learn
to quickly appreciate the new addition to the
classic gameplay and it will save your ass on
occasions too numerous to count.
Visually
I'm not sure there is a hotter looking game
on Sony's funky little handheld. While the backgrounds
are still somewhat sparse to allow for the blisteringly
fast racers which allow up to 8 players at a
time (CPU or wi-fi players), the tracks are
beautifully detailed enough to provide that
utter sense of futurama (for lack of a better
term). Pure is definitely the successor to WipEout
XL on the PS2 and in fact, takes place 100 years
into the future so fans of that game will notice
the symiotic connection between the two products.
Playing
WipEout Pure on the PSP is a dream come true.
If you remember what seems like a lifetime ago,
holding the original GameBoy in your hand back
in the late 80's and marvelling at the device,
you'll be freaking at the extravaganza of sights
and sounds that the PSP pumps out on its pixel
pushing widescreen. If you don't feel that you're
holding the future of handhelds in your mitts
when playing Pure, then you're a jaded old fuddy
duddy. The whole package is a little overwhelming.
The sleek lines of the PSP, the drop dead gorgeous
visuals and the control.....ah, the control.
While the analog stick placement is a little
low for my liking, once you get used to it -
and I mean, entirely for every game - the PSP
handles like a Dual Shock with a screen.
To
conquer WipEout Pure is to focus your memory
of the tracks perfectly together with your catlike
reflexes. You'll need to know every kink, every
curve, every corner to slow down into, every
apex to zoom out of. Unlike traditional racers
featuring digital representations of realworld
vehicles, understanding that the handling a
hovercraft is a whole other monkey is the prerequisite
for winning. The propulsion system of your craft
is generated entirely from the rear, which means
you'll need to compensate for that when steering
or taking corners.
One
fly in the ointment and it's a big one, is Pure
doesn't allow for online play like Twisted Metal:
Head On or Sony's sports titles and that's a
crying shame. You can connect and play friends
over wi-fi, and as mentioned it supports up
to 8 players. Unfortunately when you're the
only dude in your city with a PSP (my thanks
go out to Darrin for hooking me up with his
for a fortnight), it's very hard to play other
people, go figure. As well, I couldn't even
test out the wi-fi scenario for the sake of
this review so that will have to remain a question
mark until more people get their hands on a
system.
Music
has always been a big part of the WipEout experience
and as mentioned earlier within this review,
it almost singlehandedly launched the careers
of some, then unknown, techno artists such as
Cold Storage, The Chemical Brothers, Prodigy,
Daft Punk and the FSOL. Pure sees the return
of a few WipEout alumni, including Cold Storage
and while the music remains very true to the
origins of the series, it mildly strays outside
the lines of bass and drum here and there, but
nothing too drastic. Simply put that means you
won't have to suffer through Rob Zombie's Dragula,
but you will enjoy the pulsepounding tunes of
Photek, Aphex Twin, Tiesto and others.
While
saying WipEout Pure is one of the best launch
titles on the PSP, it's easy for the eager gamer
looking to spend his money to translate that
comment into "This one of the best games...EVER."
No it's not. Had Pure shown up on the PS2, game
critics would have been hailing it as more of
the same and nailing it to a cross for being
an unimaginative rehash. I can almost guarantee
this. But the rules are relaxed when a new system
comes out. Is that because our expectations
of first generation software is so low that
we fawn over every game that just manages to
look great and play half decently? Yeah, that's
it right there. WipEout Pure succeeds on the
PSP in spite of quite probably failing on the
consoles, but it's new and funky and no matter
what we say, we're all human. We get excited
by new shiny things. Play Pure if you've been
a fan of WipEout at any point in its rocky road
from riches to rags, but if you've been a skeptic
who has always been unsure of what the fuss
has been, this game won't do anything to change
your mind. It's WipEout.
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Maybe
you're too young to remember just how cool WipEout
was when it debuted on the funky new Sony PSone
system way back in 96...or was it 95? Man, that
was ten years ago. Some of you were just babies
then. Now you're all grown up and readying to
drop some mucho donero on the cool new Sony
PSP. Can history repeat itself with WipEout
Pure blowing new gamers away with it's futuristic
racing and launching the PSP to incredible new
heights?
No.
It definitely won't happen like that this time
around.
It's
just that, well, we have seen pretty much everything
the WipEout series has to offer and we doubt
that Sony will take any chances with this once
awesome franchise. There is too much riding
on success to be taking chances.
That's
not to say WipEout can't or won't kick some
ass. It sure might, but until I play it, how
the heck would I know? The screens look mighty
impressive and we're assuming Sony will work
hard to ensure that the framerate is as solid
as can be.
8
Player wi-fi tourneys sounds awfully good to
us and for that alone, we're pretty excited
by the appearance of the first new WipEout game
in years. Stay tuned for more info.
Features:
* Featuring all-new environments and race craft
plus a pumping soundtrack specially created
for the game by a range of top artists
* Post launch downloads give you access to extra
circuits, new craft, personalised skins and
additional music
* Go head-to-head full-screen in 8-player tournaments
via WiFi
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