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In
an attempt to emulate one of the most popular and
intense action drama shows on TV, 24: The Game, the
resemblance is only skin deep. by
Cole Smith
March
13, 2006 - At
the core of the gameplay of 24: The Game is a generic
and inconsistent third-person shooter with some stealth,
puzzle solving and mini-games thrown in for apparent
good measure. Fans of the show may enjoy the novelty
of interacting with some of their favorite characters
but even they will be hard-pressed to be impressed
with this misadventure when all is safe and sound.
On
the surface the game looks good, sounds good and has
a story that's so engrossing that it could have been
an actual episode. Considering that it was written
by one of the writers of the TV show, that should
be a given. For those that aren't in the know, 24
takes place in real-time, during a 24-hour time period.
It typically involves the lead character, played by
Kiefer Sutherland, having to break up some terrorist
plot by rescuing hostages, diffusing bombs, interrogating
suspects, sneaking around, and shooting it out with
bad guys. All of which you will do in this game. Knowing
that there is a time limit, or "dead"line,
adds a great deal of immediacy and stress to the drama.
There is plenty of stress in the game but most of
it is attributed to poor programming.

In
this story you are about to seize a boat that is packed
with dangerous weapons, including chemical weapons.
The boat is docked in the LA harbor and it obviously
requires a degree of finesse when dealing with the
terrorists so as not to cause tensions, and ultimately,
the boat, to ignite. Jack Bauer (played by Sutherland)
is a member of the Los Angeles Counter Terrorist Unit
(CTU). He's tough as nails, takes no crap and is always
willing to risk his life for the innocent - and ratings
- each and every week. In this game, he's actually
risking his credibility. The game also features many
of the show's main characters including Chase Edmunds
and Jack's daughter, Kim, whom you will also get to
play as. There are three playable characters in all
with different abilities that you will need to exploit
during the 100 missions. Some missions require hacking
into computers to retrieve information from the hard
drive. You will diffuse bombs, break codes, perform
stealth missions and run and gun.
Shooting
is inconsistent, thanks mostly to the camera angles.
Shooting from a distance is relatively easy but as
soon as you close in the camera goes wacky. Your peripheral
view is diminished as the camera focuses too tightly;
and usually not where it should be focused, allowing
the enemy to take pot shots at you while you scramble
to find your bearings. This is about the only time
the enemy AI has the advantage since most of the time
they will stand out in the open and offer themselves
as targets. I would say that a quarter of the enemy
AI actually do act intelligent and take cover but
the rest are just brain dead.

You
don't have to make many decisions about what weapons
to arms yourself with for any particular mission as
the CPU will automatically choose the best weapon
for the job. For instance, if you're on a stealth
mission you will automatically default to the gun
with the silencer - or a sniper rifle. When preparing
for a big shootout in a warehouse, you will be armed
with the biggest and baddest gun in your arsenal inventory.
It's not a big selling feature by any stretch but
it keeps you from having to access the interface since
the s CPU's selection is usually right on the money.
Vehicles
in the game are just not fun to drive. The control
system is stiff making them even more annoying to
drive than GTA 3. They are slow and slippery. There
can be up to 10 cars in a chase and it doesn't take
long until someone spins out of control creating a
chain reaction that looks like something out of demolition
derby - or the Keystone Kops. I appreciate the fact
that the developers did attempt to add some variety
to the gameplay with the vehicles but this just feels
like a half-hearted attempt. The mini-games fare a
little better where variety is concerned.

The
mini-games include computer-hacking, bomb diffusing
and interrogation where you monitor the suspect's
stress level in response to Jack's tone of questioning.
If he's too aggressive the suspect will get stressed
and will be uncooperative. At the same time if you're
too friendly he won't be intimidated. You have to
find the right balance which you can gauge on a meter.
It's all about careful timing. Get Jack to be calm,
aggressive or normal at the precise time and you'll
get a confession out of the bastard. It's a fun diversion
and takes some practice to get right. It's too bad
not all areas of the gameplay were this challenging.
The
cutscenes look great. Almost as good as the TV show.
You even get the split screen effect so that you can
see what's going on in other areas and where the bad
guys are hiding. Bauer looks just like Sutherland
and sounds exactly like him - because Sutherland supplied
the voiceover. The actual cast did all of the voiceovers
for their counterparts and while it lends an air of
authenticity to the game, the acting is a little suspect
in places. The soundtrack follows the drama perfectly
with subdued music during the stealth and sniper missions
and adrenaline-inducing music when the action heats
up. The in-game graphics can be downright ugly with
stiff animation, clipping and some framerate slowdown
during the shootouts.

The
game will only take you about eight hours to complete
and with no multi-player modes or unlockables, there
is no actual replay value. If you want to get 24 hours
out of it, play it three times.
Features:
- Over
100 missions, including gun fights, stealth, sniping,
driving, satellite tracking, phone tracing, interrogation
and more!
- Three
Playable Characters; begin as Jack Bauer and jump
to new characters of the show as the plot unveils
- The
authentic 24 experience, featuring past and present
24 cast members, plus the show's signature double-bluffs,
multiple plot strands and cliff hangers
- Like
the show, the game present s the story in Multi
panel windows explain events that are happening
with different characters, simultaneously.
By
Cole Smith
CCC
Senior Writer
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Sony
Computer Entertainment Europe today announced an exclusive
licence deal with Twentieth Century Fox to bring '24'
onto PlayStation 2. 24: The Game lets gamers take
control and live a 'brand new day' in the life of
Jack Bauer and the Los Angeles Counter Terrorist Unit
(CTU).
Developed
by Sony Computer Entertainment Europe's Cambridge
Studio, and in a working partnership with Fox and
the TV show's producers, directors, scriptwriters
and stars, '24: The Game' is set between seasons two
and three and provides the answers to many unanswered
questions: Who was really behind the assassination
attempt on President Palmer? How did Kim Bauer get
a job in the L.A. CTU? How did Jack Bauer and Chase
Edmunds first start working together? The game has
jaw-dropping revelations for '24' fans and thrilling,
non-stop time-pressure gameplay.
Featuring
many of the stars from the first three seasons, '24:
The Game' showcases the most extensive cast of Hollywood
actors ever seen in a game. Their voices, likenesses
and characters have been faithfully captured and recreated
so players really become Jack Bauer (Kiefer Sutherland),
Kim Bauer (Elisha Cuthbert), Tony Almeida (Carlos
Bernard) and other characters from the show.
'
High
production values make the whole 24 game experience
completely authentic. The game's music has been written
by the TV show's award-winning composer Sean Callery,
and an all-new script has been penned by 24 show writer
Duppy Demetrius in collaboration with the 24 production
team.
The
game also includes all signature graphical devices
and sound effects; uses the unique visual style with
cut-scenes produced in conjunction with the series'
creator and cinematographer and multi panel windows
showing concurrent plot developments as they happen.
Gamers
who think they can cope with a brand new day in Jack
Bauer's shoes should look no further than '24: The
Game' coming exclusively to PlayStation 2 this Autumn.
Features:
24:
The Game has multiple character plots and strands
and over 100 missions covering multiple genres of
game-play including:
-
on-foot sections with shooting, stealth, puzzles
and sniping;
- driving
challenges varying from stealthy tailing to high-speed
pursuits;
- interrogations
where you have to coerce information out of suspects
and
- gadget
sections including decoding information and examining
satellite images
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