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50
Cent: Bulletproof
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Great
collection of tunes |
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Fine
voice acting by Eminem |
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Hot
graphics |
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50
Cent needs acting lessons |
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Aiming
is awkward |
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Extremely
linear |
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Ruthless
AI |
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Respawning
enemies? |
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Fiddy
has taken the music world by storm, but will lightning
strike twice and thrust him into the king of all gaming
media? by Cole
Smith
November
25, 2005 - Here's
my two cents on 50 Cents.
50
Cent: Bulletproof is more style than substance. This
package is little more than a collection of his tunes,
a reprisal of the movie and some generic gaming fodder
that we've all seen and played in other games such
as Max Payne, Dead To Rights, True Crime - that do
it much better. This game is made for serious fans
of the half-dollar man, and as such is not likely
to garner any new ones.
If
you're a fan you're already privy to the name of the
title, Bulletproof. It describes Fifty's almost supernatural
resilience to death since he was filled full of lead
on the streets of New York and left for dead by rival
gangstas. The story is somewhat based on his real-life
events but this isn't a biography. Fifty or "Fiddy"
ends up working for the good guys as he goes on a
revenge-fueled quest with the support of some of New
York's finest to bring down the high profile gangs
that rule the streets of the Big Apple.

Fifty
does his own voiceover and manages to coerce his peers,
Eminem and Dr. Dre to also lend their voice talents
to the game. Eminem plays a corrupt detective that
is not only good at analyzing clues but good at filling
his pockets. Eminem steals the show as he's able to
display a range of emotions all delivered with the
panache of a pro. Fifty and his G-Unit are not very
flexile in their tone or emotions. All the lines are
delivered in the vernacular of the tough, street thug
which is very one-dimensional. Consisting less of
conversation in favor of statements and the lame,
amateur philosophies of street scum, these guys aren't
really acting, they're just doing what comes naturally
to them. And of course that includes rapping, fighting,
shooting, stealing and generally breaking as many
laws as can be broken in a regular gangsta business
day.

There
are two crucial elements to this game that actually
compromise its playability. One is the aiming system
and the other is the unfair AI which continually swarms
you. Having a faulty aiming system in such a circumstance
is not conducive to enjoyable gaming. A large part
of the gameplay is dedicated to shooting. There is
no lock-on targeting system. It uses the freestyle
method of which you can choose to have it fixed or
not. Either way the system is slow to respond and
highly inaccurate, especially when the AI is moving
around all of the time. The sluggish response can
be attributed to the actual movement of the character
which is very plodding, making it difficult to get
out of the way quickly. You will have to take cover
wherever behind walls and garbage cans whenever you
can since there are too many enemies to take on at
one time. But even at that the enemies come out from
behind as though they were hiding in garbage bins
just waiting for you to come around.
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"This
game is made for serious fans of the half-dollar
man, and as such is not likely to garner any
new ones. "
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Enemies
respawn in areas that you've already cleared out making
it impossible to claim territory and then retreat
to a safe area. The AI will continue to assault you
with guns, bats, knives and in hand-to-hand combat.
I like the way the AI is proactively programmed but
there are just too many of them and the constant respawning
requires that you just try to get out of a level as
quickly as possible without implementing any strategy
or experimentation. Later on in the game it will take
more bullets to kill even the lowest-level thugs.
I guess Fifty isn't the only one that's bulletproof
in this game.

Counter
kills are moves that unarm your enemy and kill them
at the same time. One move includes sneaking up behind,
applying a chokehold that results in the weapon being
dropped and then snapping the subject's neck. These
moves are stolen from Dead to Rights. Another move
involves shoving a large knife down an enemy's throat.
You begin with a couple of these counter kills and
you can purchase more later on. Keep in mind that
just like the moves in Dead to Rights, these are graphics,
gory and gruesome.
From
start to finish the game forces you along a linear
path with very little in the way of freedom. You can
do some exploring but only where allowed. The game
will wait for you like a patient dog-owner while you
sniff around looking for treats. There are tons of
unlockables including musical tracks, videos of fifty
and G-Unit, bling bling, accessories for your crib
and an assortment of weapons. The adventure will take
you through different areas of New York but you'll
return to your hood after ever major mission to regain
your health and stock up on fresh weapons.
Character models are excellent. Slim Shady has never
looked better. He's outfitted with the requisite detective
trench coat and looks every bit as menacing as he
does in real life. Not only can you tell who the characters
are by their digitally re-created faces, but these
faces are very expressive with virtually flawless
lip synching animation. The cutscenes are loaded with
cinematic effects worth of an MTV video with slow
motion, tricky camera angles and other special effects.

Fifty
fans can look forward to tons of music, including
remixes, instrumentals and vocal tracks. Some of the
beats are looped for background music and add a vibe
to the game that is truly in keeping with the 50 mystique.
There are about four CDs worth of tunage here and
if you like all of the songs, it's worth the price
of admission just for the music. You can at least
take comfort in the fact that you didn't pay anything
for the game, if you want to look at it like that.
Features
- Takedown
enemies with over 25 dramatic counter-kill moves
- Clip
up with a massive stash of weapons, from heaters
to launchers
- Grab
enemies as body shields, beat valuable information
out of them
- Grab
anything with wheels as mobile cover and use strategic
cover tactics and evasive rolls to stay alive while
the shells fly
- Largest
single collection of 50 Cent and G-Unit music and
videos including new exclusive tracks and freestyles
from 50 Cent
- Create
custom music and video playlists
- Match
50 Cent's freestyles with beats in the mix lab
- Classic
Arcade Mode allows players to compete for bragging
rights
- An
epic crime story told over 10 brutal chapters with
over 35 levels
- Over
60 minutes of cinematics bring this criminal masterpiece
to life
By
Cole Smith
CCC
Staff Writer
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