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Like
the war it was inspired by, Airborne Troops:
Countdown to D-Day should have stayed in Europe.
This
lame, third-person, action shooter began life
nearly two years ago in Europe exclusively as
a PC game. One can only wonder why someone dictated
that it invades the shores of North America
to do combat with other great shooters on the
PS2. However, the list of games that would tremble
in the presence of Airborne Troops is an extremely
short list.
If
you've purchased Airborne Troops there is one
consolation: it's a budget title. But even if
it were free I would recommend staying away
from it. No one needs to be so needlessly frustrated
in their life that they should have to play
this game. While I do like a challenge, Airborne
Troops is certainly that, but much of the challenge
comes from sloppy design issues that are obviously
unintentional.
It's
World War II. John Welsh plays the part of a
poor man's Sam Fisher (Splinter Cell). He's
long-winded and downright annoying. I don't
mind having him take the odd bullet just to
shut the hell up for a while. His narrative
is way too corny and convoluted. He's spouting
out anecdotes, facts and figures that are supposed
to reveal some kind of a story. All you need
to know is that you're in enemy territory, German
occupied France to be exact, and that you have
to keep quite or else the Nazis will be on you
like a tornado in a trailer park.
The
shooting aspect of this game is terrible. Although
you have a number of period-specific guns, including
pistols, rifles and a machine gun, you're not
really encouraged to use them for most of the
missions. Each level will have you work your
way from start to finish while locating a few
items along the way. If bad guys get in your
way, kill them and move on. Sounds like your
basic shooter premise. But it all goes horribly
wrong. If the Nazis hear you it's basically
game over. They will swarm you until you have
no defenses left. Sure the action gets really
intense but it doesn't let up. These Nazis just
keep coming, and coming. It also doesn't help
that the auto targeting system malfunctions
by targeting more distant enemies as opposed
to the ones that are an immediate threat. You
also have to be an excellent aim when using
a pistol or machinegun since the reticle is
so damn small. But it's huge for the rifles.
Go figure.
To
get safely to the next level you have to do
two things. You have to use stealth, and second,
you have to collect the items that make up the
objectives. Using stealth throughout the entire
game is impossible. There are too many guards
and not enough hiding spaces. There's just no
way you can keep it up for an entire level.
You can't save in any level. If you get killed
you'll have to start it all over again. That
goes for not completing your objectives. If
you fail to collect all of the items within
a level, you'll have to start the level all
over again. Keep in mind that the game doesn't
warn you all the time when you haven't collected
your items. So not only do you have to try to
crawl around without being seen but you have
to completely explore this Nazi-infested hell
hole to complete your objectives.
It's
a given that the animation is going to be lacking.
But while it's stiff, and there are signs of
clipping, the graphics aren't terrible. The
character models are decent and the environments
are good with lots of European architecture
both in pristine and war-ravaged condition.
Strains
of music arise to highlight various situations
but for the most part the game is pretty quiet.
Even the Nazis don't have a lot to say. I guess
that's because they don't want to get John Welsh
started.
As
it stands, this game is just too unrealistic
to make it tick. Airborne Troops manages to
get off the ground but it doesn't take long
before it crash-lands somewhere behind enemy
lines - with nobody bothering to recover it.
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