
| System: PS2 | Review Rating Legend | |
| Dev: Creat Studios | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Midway | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Nov. 6, 2007 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: Multiplayer | 3.0 - 3.4 = Fair | |
| ESRB Rating: Mature | 3.5 - 3.9 = Good | |
Once you are finally able to get through a few frenzied holes, you meet up with some frat creatures. And they want to challenge you to a race. I know this sounds random, but let's remember what we're talking about here. It's Aqua Teen Hunger Force. None of it is going to make sense. Anyways, these frat boys are going to get the chase of a lifetime as the Aqua Teen gang all pile into said golf kart and wreak havoc on those confident frats.

The only trouble is that the kart controls are absolutely horrible. Sure you can accelerate, but steering? Forget about it. Every time you try and take a sharp turn, your kart either ends up flipping over or going completely out of control. There are also these nasty little "boost" power-ups you can collect. However, what these power-ups end up doing is making it so that you cannot steer at all. You are essentially at the mercy of your terrain, and all the "boost" power-up ends up doing is putting you in last place. But the fluctuating amount of control you have over your vehicle isn't even the worst part. The camera takes that privilege. Anyone who has played any type of automotive game ever knows that it is vital to know where you are and where the track is at all times. Unfortunately in this game, the camera somehow loses you, and sometimes you can only see your tail end. You literally cannot tell where you're going. If the gameplay was frustrating before, this is where it goes over the top.
Another area where this game gets it unabashedly wrong is in the graphics department. The actual visuals don't look bad, but the real issue here is an inconsistent framerate. I'm not really one to notice these types of things, but in this game, the framerate drops and accelerates at such weird intervals that it may just induce headaches. That's really the only issue as far as the graphics are concerned, and if that were fixed, it wouldn't look half bad. But as it stands, the variable framerate ruins any chance this game had of at least looking decent.
Fans of the series will be happy to know that all the voices from the series are the same in the game, including famed support characters like the Mooninites and MC Pee Pants. Yes, I know, this game is star-studded. However, when you're playing, the characters spit out these really annoying one-liners every few seconds. And there's only about three of them, so what you get is the same fifteen-second looping dialogue for the course of the level (which could be up to ten minutes or so). This can lead to extreme agitation and muting of the sound. Actually, muting before hand is advised.
The only saving grace of this game has to be the bonus content, which is actually pretty sweet. You get four whole episodes, including one that has never been aired on TV. You also get a few behind-the-scenes looks with the series creators. However, for fans of the series, most of this content is already available on the various DVDs that are out. But if you're really itching for that miniscule amount of bonus content, then I suppose nothing I could say could dissuade you from getting this game in the first place.
Essentially, Aqua Teen Hunger Force: Zombie Ninja Pro-Am will put you through four hours of gameplay, and the end result is a few amusing moments, but a whole lot more frustrating ones. Honestly, the material here would have made a better episode rather than game. There are some moments where the dialogue is funny, and you may even find yourself chuckling at a fart joke. But all the fart jokes in the world could not save this game from being a title that is better off not played.
By
Amanda L. Kondolojy
CCC Freelance Writer
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