System: PS2, Wii, DS
Dev: THQ
Pub: THQ
Release: Oct. 14, 2008
Players: 1-2
ESRB Rating: Everyone 10+
Review by Amanda L. Kondolojy
The combat system itself is also below par, even when compared to previous Avatar games. Although the combat has never been all that varied, Into the inferno gets rid of the combo system that was used by the last two games and just gives you a single combat button to spam in order to defeat enemies. You can also use elements to defeat enemies, but because of the aforementioned control issues, this is rarely practical and generally ends up in character death.
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The graphics here aren’t too shabby, but they aren’t that good either. The look of the game has a cel-shaded quality to it, although not as fully realized as in games like last year’s Naruto: Ultimate Ninja 2. There are a few areas where there are some seaming and framerate issues, but thankfully, there are much fewer glitches than in past Avatar games.
However, what the game lost in graphical glitches, it has made up for in audio glitches. During several cut-scenes, the sound will not engage at all, and you will have to sit in silence until the actual gameplay begins. This happens randomly, and if you really want to hear the audio in a cutscene, you will have to exit your current game and restart. These glitches are definitely annoying, and it is a real shame because the level music and voiceovers are actually fairly good. But not knowing whether the audio will play or not really negates this positive element.
Overall, I was extremely disappointed with this title. The animated television series was one of my favorites of the past few years, and I was really hoping that the game based on the final season of the show would go all out and deliver a memorable experience. However, the only thing that proved to be memorable about this game was how terrible it was. From the broken controls to the mysteriously disappearing audio, this game should definitely be avoided, even for die-hard fans. Although it might be tempting to play a game based on such an awesome series, the game channels none of the amazing spirit of the show. The best way I can describe it is weak—like a Firebender stuck in the ocean during Sozin’s comet.
By
Amanda L. Kondolojy
CCC Staff Contributor
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