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DICE:
DNA Integrated Cybernetics Enterprises has so much
missed potential that you have to wonder if the developers
were as concerned as making the best game possible
or just pandering to the loyal fans of the TV show
that would find the game acceptable.
It's
not imperative that you know anything about the TV
show, I don't, and I doubt I ever will unless I fall
asleep in a drunken stupor and wake up to it playing
on the channel that the TV was last set at and I can't
be bothered to reach past the bowl of soggy tacos
to reach for the remote.
Here's
some back history. In a nutshell, there are a group
of teenagers that command large dinosaur-like mechs
that can transform into various armed vehicles that
attack swarms of enemy drones with powerful weapons.
These transformers are called Dinobreakers. You begin
with a very simple robot and ultimately work your
way up to a more sophisticated fighting machine capable
of devastating ranged and melee attacks. The basic
premise of the game is to enter into an arena and
clear out all of the enemies in order to move on to
the next arena. It's button mashing simplicity at
its finest. It's easy enough for beginners to pick-up-and-play
and the gradual difficulty curve will stave off frustration
- at the expense of depth.
In
each level you will collect metal chips that will
unlock the garage where you can purchase new weapons
and upgrades as well as new characters and new arenas.
The gameplay tends to get redundant so it's broken
up with different elements such as the ability to
walk, run, roll, jump-jet or fly with your Dinobreaker.
The method of locomotion that you choose could determine
the outcome of the battle. Some enemies require that
you slam your body into them and run them up against
a wall. Others will require that you run away and
take pots shots at them from a relatively safe distance.
Bosses offer more of a challenge but only until you
can determine their patterns. As in Mech Assault if
you take too many hits or fire too quickly your Dinobreaker
will overheat causing the pilot to eject. Although
he's equipped to deal some damage it's best to hide
and wait until it cools off since he's nowhere near
as powerful as the Dinobreaker.
Running
races is another element of the gameplay that offers
some diversion. The paths are like obstacle courses
and will require you to use virtually all of your
moves as you boost your mech over hazards and look
for shortcuts. A two-player mode lets you and a friend
battle it out in a bot arena. Each match starts out
with the pilots sans their mechs as they fight hand-to-hand,
eventually gaining control of their giant robots as
they continue to slug it out metal-to-metal. The first
one to run out of energy is the loser. The matches
are too short and there's not enough diversion to
keep them interesting. An online Deathmatch mode would
have been a welcome addition.
DICE
isn't a bad looking game but the graphics are unbalanced.
The mechs are sparkly and nicely detailed but the
environments are plain and boring. They aren't as
destructible as those in Mech Assault. The sound effects
and voiceovers may be faithful to the cartoon but
I'm not going to waste a half-hour of my life to make
that confirmation. Thankfully the storyline is streamlined
so you won't feel too bogged down with superfluous
information.
DICE
never really takes off. It's like being stranded in
an airport during a storm that never clears. The repetitive
nature of the gameplay and the easy control system
puts this firmly in the classification of an arcade
game. I expect something a little deeper for the home
system.
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