|System: PS2, PS3, X360||Review Rating Legend|
|Dev: Omega Force||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: KOEI||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Nov. 18, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-2||3.0 - 3.4 = Fair|
|ESRB Rating: Teen||3.5 - 3.9 = Good|
by Pete Richards
This PS2 version of Dynasty Warriors 6 comes nine months after the games release on the PS3 and 360. While it's only right that PS2 owners would anticipate something special with the extra time KOEI has taken to release this version of DW6, it is in fact not the case with this rehashing of old graphics and gameplay - something fans of the Warriors series have seen far too often.
The biggest feature exclusive to this version of DW6 is the inclusion of bonus stages and challenges in Musou, the main story mode of the game. Expectedly, Musou takes you into the Three Kingdoms era of China through a loosely put together storyline linked with mildly entertaining cutscenes. You will start off selecting one character out of the 15 available at the start, with an impressive cast of unlockable Warriors as incentive to play the game. Typical of any Warriors title, your character of choice is thrust into battle on large grounds swarming with enemy warriors, as you will have to take their bases and complete various tasks such as rescuing another character or defeating a more difficult officer. Essentially, the game doesn't stray from the expected fighting off of endless reinforcements as they do little to defend themselves from your attacks and simply slow you down as you try to progress. Free Mode also allows you to revisit all of the tasks from Musou and includes different tasks set in the same scenarios such as timed mini-games that add little in the way of variety or ingenuity.
Anyone familiar with the Dynasty Warriors franchise wont be in for any major surprises here. The generic button-mashery is still in place with Normal and Power attacks boasting a variety of combos to unleash on the hordes of oncoming attackers. Whats introduced as a new feature, the Renbu Rank system, is essentially a power-up earned by successfully beating enemies for a period of time. Building your Renbu gives you stronger attacks and allows you to string longer combos together as your character flails around in a heated rage.
The new feature is, in a nutshell, nothing special. There is nothing really added to the way you play Dynasty Warriors, though those who enjoy the button-mash style of gameplay will be able to pull off longer combos that look even more devastating onscreen while not taking any gaming skills to pull off. Even with the amount of unlockable characters, the feeling of variety in gameplay is lost in repeated use of the same two attack buttons. New functions, such as the ability to climb a ladder, are not exactly groundbreaking, and they seem more like quick add-ons while not fixing problems gamers have been asking developers to right for years.