expect to get your ya-yas out with InuYasha in.
Feudal Combat always seems in danger of falling apart
- but before it ever does, it's over. I'm not suggesting
that the game is flawed mechanically, it's just that
the gameplay is too simple and redundant. It stagnates
after the first bout and goes downhill from there.
In other words the game fails to evolve. It never
sustains any momentum that it generates - which isn't
all that much to begin with.
a fighter, Feudal Combat is so basic as to be laughable.
The moves are limited and the combos, even when activated,
aren't all that satisfying. Button mashing is the
only technique that you require to play this game
and I don't have to tell you that that gets pretty
dull after a while.
are a cast of some 12 characters which are culled
from the TV series. Each claims to have a different
battle system but they only differ in the special
move (demon) attacks. Unlocking new characters may
at first add some suspense and anticipation to the
gameplay but after you come to terms with the fact
that each character is as lame as the last one, the
novelty comes to a screeching halt.
a slightly different flavor, the Mission mode offers
some variety above and beyond fighting, not that this
mode is any more exciting. Regardless of what mode
you play each level or match seems so short that there's
no time to develop any technique. Just get in there
and mash them buttons. This approach to pick-up-and-play
control mechanics may be fine for an arcade game but
it's got very little replay value if you want to spend
hours trying to master it.
than two characters can be thrown into battle at one
time although the game only accommodates two human
players. The other fighters will be AI controlled.
You can assign commands to your fighter but they basically
just flail away like blind, ham-fisted drunks. They
have no technique at all and just get in the way.
the game in 3D is a step in the right direction and
while some of the environment is interactive, which
can sometimes be used to your advantage, there isn't
a lot of detail. In fact these backgrounds are just
plain ugly. They feel very confining, more so than
the 2D backgrounds in games like the SNK vs series.
animation is choppy and the control response isn't
very smooth. There are some collision detection problems
where some hits don't register even though you can
clearly see them connect on the screen. The characters
do look great and with cel-shaded graphics they look
better than their televised counterparts. The game
uses voiceovers from the American version but they
repeat the same phrases over and over. From an aural
perspective it's very annoying and cheapens the production
the only people that will have any kind of fun with
this game will be fans of the TV series that have
little experience with the fighting genre - in other
words: People that don't know any better. That doesn't
include you, now that you've read this review, you