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What
is it with Koji Igarashi's obsession with blood?
He's the producer of the Konami team responsible
for the Castlevania series which deals with
vampires. And vampires suck....blood. Nano Breaker
also deals with bloods. Lots of it. In fact
it's everywhere and it's really thick. Looks
like red glue. While the presence of blood in
a videogame can get the adolescents in the audience
primed and pumped for an allout visceral assault,
Nano Breaker doesn't offer much more play value
than watching a ton of the red gooey stuff squirt
all over the screen. The environments are flaccid,
the gameplay tepid and the overall product is
just plain limp.
Near
the end of the PSone's lifespan there was a
glut of "me too" 3D action games that
played the same, looked the same and sounded
the same. We are now experiencing the same phenomena
on the PS2 and Xbox although the visuals have
improved. Nana Breaker is one such title. In
fact I'd dare say that it's truly a PSone title
in PS2 clothing. The drab level design and lack
of any cool visual stimulation in the backgrounds
almost screams "1st generation game"
while all of the upgrade options at your disposal
are just time wasters. All of the upgrading
that the game affords you is useless busy work
as you will make out just fine with the stock
weapons and attacks you get from the start.
One
little nugget that needs to be mentioned is
the sadistic save feature. Nano Breaker is a
tough game and a save system that locks you
into the short hairs of health you had when
you saved and throws them back in your face
upon a reload from that point, is just plain
mean and ornery. Restarting with a sliver of
health is completely useless when it took everything
I had plus a magnum full of luck to arrive there
in the first place. Now I get to play for 3
seconds over and over and over again, while
desperately trying to claw my out of the predicament
I'm in because I'm surrounded by enemies.
If
you are like me, you expect more from Konami
and you certainly expect more from the team
that cranks out quality Castlevania titles.
Nano Breaker has no personality at all, not
even accidentally. It's a button mashers paradise
but they didn't even manage to get that right
due to the awkward camera controls. You'll be
constantly fighting for a decent viewpoint while
mashing and it just doesn't satisfy on any level.
The bosses are the one highpoint in the game
but the lack of originality in their design
also adds to the "been there, done that"
atmosphere that permeates the entire experience.
The
winter months often sparkle with that shiny
nugget of digital gold that developers release
into the ether like buried treasure. Unfortunately
this is cubic zirconia. If you're curious, rent
it, but if you've made it this far and you're
still curious, then spend the
money on reading comprehension classes because
vital pertinent information just ain't getting
through to you buddy.
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