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There's
a lot to like about Rebel Raiders: Operation Nighthawk
despite its budget stigma, but its longevity is ultimately
in question.
by Cole Smith
April
20, 2006 - Rebel
Raiders: Operation Nighthawk is arcade-simple, flight
combat game that's loaded with action and is fun to
play. But it also is repetitious and has "budget
game" written all over it. It won't leave a lasting
impression on you but if you're just looking to zone-out
and shoot some stuff then you can't go wrong. With
no multi-player modes and a general lack of replay
value Rebel Raiders: ON is definitely relegated to
rental status. However, if you can find this game
at even more of a bargain, you might end up owning
it for the price of two new release rental fees.

You
can blast through the game in an afternoon. The missions
are relatively easy with just enough challenge to
keep your interest piqued. As an arcade game this
is perfect, but if you're looking for more depth then
you better look elsewhere.
In
the future, a rebellious organization is intent on
overthrowing the oppressive regime that controls the
planet. To accomplish this, an elite squadron of fighter
pilots will take to the air in a variety of technologically
advance aircraft to undermine the government's military
might. It's a story we've all heard before and probably
will again. The cutscenes do little to expand on the
plot, not that there is much of a plot in the first
place. There are communications between the commander
and your wingman but the majority of it is mission-based
which doesn't make the emotionless tone of the voiceacting
and the stoic dialog seem out of place.
The
missions revolve around fighting wave after wave of
enemy jet fighters, bombing installations, avoiding
projectiles from stationary ground turrets and attacking
large destroyers. The controls make this a lot of
fun. The planes are very responsive and the weapons
systems are well designed and fairly accurate. Thankfully
the game is not on rails so you do have the freedom
to fly anywhere you want. Not that the levels are
so huge and beautiful that you want to explore them
but if you've missed a target you can always go back
and try it again.

With
a lock-on system you can target your objective and
fire missiles at it. They do a lot of damage. You
can fire up to eight missiles before you have to reload
more into the firing bay. This only takes a couple
of seconds at the most. Machine guns are at the ready
and while ammo is unlimited, you will have to reload
after 100 shots. Occasionally the reloading can cause
you to take a lot of hits if the sky is filled with
enemy aircraft. You have a shield with a life meter
which will deplete with every hit. Once you reach
zero, it's all over.
Not
only will you have to dodge enemy aircraft but you'll
also have to strafe projectiles from ground-based
turrets. Fortunately the three crafts are very easy
to control, with most maneuvers such as flip-overs
and hard banks requiring only one button command.
In addition to dodging enemy planes, missiles and
gunfire, you will also have to contend with geographical
obstacles such as mountains and valleys. Not only
can you explore the entire level by flying anywhere
that you want but you aren't restricted by altitude
either. You can fly low and get in close for more
accuracy. This is when geography will have to be taken
into consideration.
Regardless
of which command you use the plane remains in the
air unless you intentionally, or accidentally, crash
it. Sometimes it's even difficult to intentionally
crash your plane. It seems the futuristic shield will
protect the plane from skimming the surface of a ship
or even the summit of a mountain. At times the plane
can get even get stuck between peaks if the wing gets
caught up. In other words, if you're afraid of sim
games, you won't be afraid of this one. As long as
you're paying attention you can keep your craft in
the air indefinitely - or at least until the enemy
shoots it down.
Considering
how responsive the control system is, it's too bad
that dogfights weren't more engaging. It would be
great to have some one-on-one with the AI or even
against another player. As it stands, the enemy planes
have volume on their side. Unfortunately there are
no stand out enemy boss pilots to confront that could
give you a run for your money and add a little extra
dimension to the gameplay.

You
can expect the budget graphics to be commensurate
with the rest of this budget title. The environments
don't look great from any perspective. The mountains
resemble mountains from a distance, but as you get
closer they start to become a blurry mess. The crafts
do look very good but the enemy crafts all look the
same. Even the ships and turrets are too similar looking.
Oddly, the planes don't cast a shadow on the ground
which is a cause for concern when flying at low altitudes.
The music is also repetitive. There are three basic
tracks. One is the light ambient music, then there
is the discordant warning music that foreshadows impending
danger and finally there is the cheesy, guitar-based,
Top Gun-inspired battle tune that is more embarrassing
than inspiring. I wouldn't want someone to walk in
on me while that tune is playing, as they may take
me for a moron. Okay, a bigger moron
Once
you complete the 16 missions which will only take
five to ten minutes to complete you can go back for
the challenges which are basically time trials of
the exact same missions. That's not real replay value,
but for less than twenty bucks that's what you get.
I've even seen the game advertised for less than $15.
That's still too much for this game and that's why
I recommend renting it. By the time you get halfway
through the game you're going to be as comfortable
with the control system as you're ever going to be
so who cares if you can do it all just a little bit
quicker?

Features:
- Play
an arcade-style, air combat game, set in a futuristic
universe.
- Pilot
a wide variety of aircraft and earn points for a
chance to fly top-secret planes equipped with devastating
weapons
- Take
part in one of the most gigantic air conflicts in
history.
- Take
the lead of an elite squadron and become the ace
who will save the world.
- Pursue
your enemies among flying fortresses and force the
evil United World Nation back to its mother base.
By
Cole Smith
CCC
Senior Writer
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