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I
have always admired Sucker Punch Studios, even going
as far back as their Rocket: Robot on Wheels game
for the N64. That game forshadowed the incredible
potential that they are now bringing to the table
with their Sly games.
The
first Sly game was one of those incredible platforming
experiences that was over all too quickly. All the
game journalists we knew were saying "It was
a blast, but over far too soon!" Sly 2 was a
tighter overall experience but it too suffered a bit
from a lack of longevity. Well the third time is definitely
the charm. Sly 3: Honor Among Thieves will keep you
coming back for more as it's jampacked with the same
great platforming/stealth goodness from the previous
titles and continues the tradition of three playable
characters; heck it even offers two players a chance
to go at it head to head with a few minigames.
What's
really nice about Sly 3 is that unlike other Sony
exclusive franchises that have recently sought an
older demographic such as Jak & Daxter and Ratchet
& Clank, our favorite stealth raccoon remains
completely true to his original roots. The violence
is cartoony of course, but there is no salty language
or gratuitious adult themes that pop up unexpectedly
just for the heck of it. While it's an innocent game
I'm not suggesting it has no "teeth" or
appeal for older gamers. Anyone who appreciates a
well designed romp will definitely get their moneys
worth out of Sly 3 - and as an added bonus, might
even be able to enjoy some of the lines spoken by
the bosses on a completely different level then younger
gamers. But again, it's nothing that will make you
cringe.
The
primary objective in Sly 3 is to gain access to Sly's
family fortune which the mysterious Dr. M has built
a fortress around so he can crack the safe and get
into it himself. To foil Dr. M, Sly must "put
the gang back together" as you've seen in countless
heist movies. Sly will have to rely on Bentley the
brains of the operation from Sly 2 who is now confined
to a wheelchair due to an accident that Murray the
hippo blames himself for. It's actually kind of tragic
which contrasts greatly with the light-heartedness
of the game, although I'm sure most kids will be of
the attitude "Awesome! Bentley's all crippled
up and can never walk again and he has all these cool
gadgets on his chair! I wish I was paralyzed too!"
I wouldn't put it past the youth of today.... Although
I don't want to give too much away, you will be able
to play as more than just the three heroes from the
last game, inlcuding a certain foxy female... However
the extra characters seem a little added on and aren't
as satisfying as the headliners.
Sucker
Punch really took the story and the characters to
the nth degree in Sly 3 and for the most part the
game is better for it. However some players will become
almost instantly put off with the amount of detail
and conversation taking place on screen. It's one
of those "glass half empty / half full"
kind of deals: without the added bulk, Sly 3 would
be over faster and not seem quite so thorough but
some gamers just want to have fun minus the lectures.
The
game features the central hub concept which allows
the team to access the various levels at their will.
Once in a level the game retains its trademark gameplay
in a similarly linear fashion as the previous titles
with perhaps a little more emphasis on platforming
this time. Coins must be collected again but this
time they are used to buy various gadgets off of ThiefNet,
which at least gives the hackneyed collecting mechanic
a purpose. I've hated collecting things back in the
SNES days and I can't believe it's still being used
in games today. The game mechanics haven't changed
all that much although the aforementioned gadgets
ramp up the playability factor.
My
only problem with Sly 3 in terms of gameplay is the
somewhat split personality of the entire project -
the graphics, content and platforming are telling
me "casual gamer" but the later boss battles
are telling me "hardcore gamer". I think
it's much too ambitious to assume that casual gamers
will improve their techniques to the point of being
able to best some of the later bosses.. Maybe it's
just me who sucks and trust me when that's usually
my first line of thinking, but I'm not so sure it's
my sucking that was the problemo this time out. It
seems there are some inherent balance issues that
will rear their ugly little heads down the road. In
any event the boss battles seem to contrast greatly
with the ease of which the most of the game is played
and that might come as a shock to some unsuspecting
players.
One
area of Sly 3 that thankfully doesn't matter a whole
heckuva lot is the gimmicky 3D levels. I'm an old
fart so 3D glasses and I don't get along too well.
The pseudo 3D effect almost instantly gives me a headache
- but for the sake of science, I decided to take a
bullet (and some Tylenol) for the team and test it
out. The effect primarily allows one to feel depth
by having certain objects appear in the foreground
while others remain in the background. It's impressive
but not nearly impressive as my 40 year old ViewMaster.
Man, they really knew what they were doing when they
built those crazy toys. Anyway gamers are given the
choice of playing the 3D levels in good old 2D and
trust me when I say, you aren't missing much, unless
you happen to really enjoy eye strain.
The
2 player action is an added bonus but seems to be
more of a token gesture than anything you'll be engrossed
in long term. There are four games to choose from
(Sly vs. Carmelita, Bi-Plane Dogfight, Ship duel and
a Matrix style game) and since they're based on single
player mini-games that you'll experience during the
game, you may not be able to wring a lot of entertainment
value out of them.
Visually
Sly retains it's cell-shaded look and sleek artistic
style which is complemented by the cartoony but very
fluid and often downright incredible animation. You'll
swear you're watching a cartoon that you're controlling
right before your eyes. Sucker Punch knows how to
wring the PS2's bottleneck and get it to perform some
nice looking tricks and Sly 3, while looking very
similar to previous games, is an impressive looking
title that would look easily at home on the Xbox.
Sly
3 is a fun romp that lives up to the reputation the
franchise has earned over the last couple of years.
The new elements aren't entirely out of sync with
previous Sly games and most fans of the series will
enjoy almost everything - save for the later boss
battles. The 3D is a throw away gimmick and the 2
player minigames will add a day or two of replay value
- more if you can lure in different friends to your
house to play, assuming you have more than one friend.
Sucker Punch has delivered a quality product that
will at least give you more bang for your buck then
previous Sly games. It's not perfect, but it's fun
for the whole fam damily.
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