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If
you didn't like the original, State of Emergency,
you're going to absolutely hate State of Emergency
2. In fact, if you liked the original, State of Emergency,
you're probably going to hate State of Emergency 2
anyway. by Cole Smith
March
7, 2006 - SOE
2 is a letdown, plain and simple. While it's arguably
a bad move for a sequel to stay close to its original
formula it can also be a very bad idea to stray too
far from the original gameplay which is what defined
the game and cultivated an audience in the first place.
The original SOE was thought of as a second-rate GTA.
It featured gangs, riots, and lots of melee combat
in a mission-style formula. It was silly and outrageous
but it was fun in some respects. The insane number
of people onscreen was one of its main gimmicks. It
had an arcade style that was easy to pick-up-and-play
and there wasn't an involved storyline. SOE 2 has
all but dropped the melee combat in favor of shooting.
There is also a convoluted storyline that really doesn't
really do anything. Not to mention the embarrassing
voiceacting - but you know I will.

It's
still the Freedom against the oppressive government
known as the Corporation. Events take place a number
of years later than the last game. MacNeil has been
sentenced to execution but the gang has been able
to free him from certain death. With renewed forces,
new weapons and vehicles the war between the two factions
continues, but it's not business as usual as the gameplay
has been transformed into a third-person shooter.
The
weapons range from pistols to rockets with auto and
semi-automatic rifles in between as well as clubs,
bats and knives. The shooting can be too forgiving
in some instances. The auto-aim is really difficult
when you're running and gunning so you have to do
some careful aiming with some of the guns such as
the sniper rifle. But for the most part, the shooting
is arcade-like which seriously reduces the challenge
in the game. When faced with a crowd just point and
click. Things will pretty much take care of themselves.
With
lots of enemies onscreen the greatest challenge is
dealing with these large numbers more than anything
else. Enemies will come out from all nooks and crannies
but they don't display much in the way of intelligence.
They don't try to flank you nor do they take cover
if they aren't already behind something. They continue
to move toward you making it easier for you to hit
them with each step. Some of them will even fire in
the wrong direction. Maybe they're firing at your
guys which can be just as stupid but they are incapable
of taking on permanent damage.

For
a taste of real-time strategy, Spanky, the overweight
Latino, can issue orders to his gang. These orders
are obeyed but they don't stop your mates from standing
out in the open and getting hit. There is also a little
bit of stealth in the gameplay but it's very shallow.
It involves sneaking up on enemies but instead of
a stealth kill, all you can do is shoot them with
the silencer. There are times when you'll have to
peer around a corner to see where the enemy is. You
can lean out and shoot but sometimes the mechanics
make you lean too far and you'll get hit with a hail
of bullets.
There
are four characters that you can play as with different
abilities. Libra is the young thug chick that can
leap great distances and climb buildings. Bull is
like the black version of The Thing. He can smash
doors open with his bare fists. The other two playable
characters are MacNeil and Spanky. While they all
have different abilities the game doesn't require
that you change them as often as in some games. Most
often you'll change them just because one of them
is losing his or her health. The environmental puzzles
are few and far between. Events are scripted and that
results in a lot of trial and error. There is a lot
of guesswork involved in some missions where no particular
character would have any advantage. In some areas
you will have to choose from a series of closed doors,
with deadly guards behind all but a few of them. You
can't pick up any extra health and the only way you
can get past these doors is to pick the right ones
which means having to replay such segments over and
over again while trying to remember which doors were
safe. Get past one section and you'll find a series
of more doors. This is like a stupid mini-game that
should be featured in some Disney title.
In
addition to shooting there are some vehicles to drive
that include a chopper, speedboat and a tank. It's
nice to have the variety but these vehicles control
about as badly as the vehicles in GTA. They just don't
have the right feel.

An
arcade mode gets the story out of the way but doesn't
do anything different with the gameplay. Multi-player
modes include Deathmatch and King of the Hill in split
screen fashion. This is the best part of the game
but in comparison there are so many games that do
the Deathmatch thing so much better. Still, it's an
added bonus if you happen to receive this game as
a gift and don't bother to return it.
More
of the action takes place at night and that's why
the game appears so much darker. It is a little hard
to see things in the distance. Graphically the game
looks as though it wants to distance itself from the
original cartoon style of the original but it still
looks like a GTA rip-off. Keep in mind this game was
not developed by Rockstar, nor was the original. They
just published it. I guess they didn't want to be
associated with this one.
Riots
do occur in SOE 2, but they appear to attract less
people than the original and the ones that do show
up are more confused than ever. The riots are mess.
Nobody seems to know what to do and where to go. There
is no organization, even among the inmates that could
use the ensuing chaos to make an escape. It makes
you wonder why they even bothered to include them.

The
character models may look as brutal as they did in
the original but that was just to keep the framerate
steady. You would think that after three years they
might be able to get a little more detail into the
crowd, but such is not the case. The animation is
jerky and robotic. The dialog is juvenile but the
voiceacting is some of the worst I've heard. The director
must have been sick that day and let the non-English-speaking
cleaning lady handle voiceover recordings.
State
of Emergency 2 does offer a lot of features but fun
is not one of them.
Features:
- Switch
between characters during the missions to utilize
their unique talents and special abilities
- Drop
a few Corporation soldiers from long range with
MacNeil's sharp-shooting and then overrun Capitol
Plaza by using Spanky's gang control
- Deeper,
more engaging story mode with larger and more detailed
levels that are filled with completely destructible
environments and objects
- New,
high performance graphics engine which can render
up to 500 characters in each level
- Bigger
and better weapons, including rocket launchers,
mines, grenades, c-4, Molotov cocktails, as well
as various clubs, knives, and numerous guns
- Multi-player
arcade mode which will enable players to riot for
hours with their friends.
By
Cole Smith
CCC
Senior Writer
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