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Legendia
isn't exactly breaking new ground here, but sometimes
building a better mousetrap is all that's required.
by Colin Thames
February
13, 2006 - Tales
of Legendia is a solid RPG effort. The real-time battle
system is easy to learn and fun to use. It gives you
more overall control than most RPGs. The characters
are loaded with personality and the storyline is interesting.
The game has a lot of heart but the gameplay is built
on a well-worn path.
Senel
and his younger sister, Shirley, are drifting in a
boat in an attempt to escape from unknown enemies.
On the high seas they encounter a gigantic ship that
is the size of a small continent. This ship, called
the Legacy, is home to an ancient civilization that
believes Shirley possesses special powers to pilot
the ship and lead them to their destiny. Within a
very short time she is captured which forces Senel
to embark on a quest to rescue her. He has to wade
through various mysterious powers, names and races
to uncover clues to her disappearance.

Character
interaction plays a large role in Legendia. A vast
array of characters will engage you in conversation,
revealing aspects of themselves in the process. They
characters shout and call in battle and even give
names to special attacks. The fact that the characters
talk whenever they apparently feel like it makes the
game feel organic, like you're in a living and breathing
community as opposed to the RPG tradition of approaching
characters to make them talk in an interrogative style.
They give up the information willingly and sometimes
even force it on you. Some of it is lengthy and unnecessary
but you won't realize that until the conversation
is over. There are lots of things in the game that
need clarification so you'll want to listen to what
everyone has to say in case they drop a badly needed
clue.
As
formulaic as the storyline is, the real-time battle
system is what separates the gameplay from the average,
generic RPG. Upon examination the combat system seems
to be nothing more than a button masher presented
in a 2D, side-scrolling format. Thankfully it's a
little more complex than that but not much. There
are few buttons to press which makes it an easy system
to learn. Combos are one of the most important elements
to successful combat. Target the enemy, attack quickly
and methodically to unleash combos. These combos will
impede the enemy's ability to release special attacks
or cast spells. Combos are particularly effective
on bosses as opposed to one or two huge attacks. As
you chain combos you will fill the Climax meter which
lets you stop time and deliver some real hard-ass
blows to the enemy. You can use virtually everything
in your arsenal but you only have a limited time to
dish it out.
Eres
is a form of magical power that is used in your attacks.
It's used for casting spells as well as melee attacks.
You will acquire more Eres as you progress, which
will increase in power, allowing you to perform more
devastating attacks. These Eres skills become part
of your combo system and the damage will be increased
exponentially the more you can work them into combos.

During
combat you will be in control of one character. The
AI handles the other three party members and does
so to good effect. You don't have to babysit them.
You can even assign your lead character to be controlled
by the AI but what fun would that be?
To
add more action and length to the game the dungeons
are longer than your typical RPG dungeons. The paths
will occasionally cross back into the original path
forcing you to repeat sections. Monster encounters
are frequent and random, so you better like using
the real-time battle system. Once inside the dungeon
you have little choice but to face these creatures
head-on. They can be a good source of tech points
if you're good and there is a lot of treasure available
in these larger-than-usual dungeons. Thankfully your
party members will help flank some of these monsters
and help lay some combos on them.
This
is one big boat. It takes a long time to navigate.
The map is huge and consequently you move through
it very slowly. To our benefit there are some vortexes
where we can teleport back to the main city to get
something without having to backtrack. My compliments
to the developers for adding these portals and not
let the backtracking artificially inflate the gameplay
time. As it is, the game will take you 30-40 hours
to complete and there is more content to unlock once
you've completed the game the first time through.

Completing
the game you will open up new quests for the other
characters in your party to complete. These quests
will resolve different issues and situations that
were hinted at in the main game. There are some really
tough enemies to combat, some of the toughest in the
entire game, but then again, you should be sufficiently
leveled-up by then. Another interesting aspect in
the unlockable version is the ability to manufacture
new weapons and hybrids. This new content could easily
increase the replay value by 15 hours.
With
crisp and colorful graphics, Legendia is easy on the
eyes. The character models, both heroes and monsters
are nicely detailed and well animated. The voiceacting,
and there is a lot of it, is very well done and supported
by some excellent and fitting symphonic music. The
production values are great and the gameplay mechanics
are sound.
Legendia
isn't a unique game. It takes the same old RPG elements
and lengthens them or changes them in such a way as
to make them a little different. It's just a re-invention
of the wheel but that may be enough to keep some fans
happy, especially those that like combat and treasure
hunting.

Features:
- Battle
Huge Enemies like Never Before. The depth you'd
expect from an epic RPG, combined with real-time
battles that feel more like a fighting game.
- X-LiMBS
Battle System. Battle huge monsters with fighting-game-like
controls with the X-LiMBS (Crossover Linear Motion
Battle System) battle system.
- Fantastic
3D graphics. A stunning, fully 3D setting that has
a unique look perfectly suited to the game.
- Uniquely
Designed Characters. A unique cast of characters
designed by renowned artist Kazuto Nakazawa, acclaimed
for his amazing animation sequences in Kill Bill:
Vol 1.
By
Colin
Thames
CCC
Freelance Writer
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