
| System: Wii | Review Rating Legend | |
| Dev: BudCat | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Majesco | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: June 10, 2008 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-4 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone | 3.5 - 3.9 = Good | |
Thankfully, after you quickly beat the game's rather limited single-player offering, Blast Works' editing tools help to keep you happily busy for many hours to come. Players are given the ability to create and edit just about everything in this game. Enemies, backgrounds, ships, weapons, and entire levels can be created and/or tailored to each player's distinctive preferences. These editing tools are deceptively deep, allowing extremely creative individuals to manufacture just about anything imaginable. If you want to recreate the Death Star trench run from A New Hope, feel free. Do you miss playing Space Invaders? Just create a level that scrolls vertically and change your enemies' behaviors.

There are so many interesting things that can be done with this game's editor that it boggles the mind. The only major drawbacks to this come in the amount of time it will take you to learn how to use these tools properly, and the effort spent bringing your ideas to life. Learning the ropes in these editors can take quite a bit of tinkering, trial and error, and occasional frustration. While it may be somewhat difficult to just pick up and start using, with an hour or two of use under your belt it becomes quite intuitive. For players willing to put forth the time and effort, Blast Works' editing tools allow for some extremely interesting creations.
Fortunately, for the less creative/lazier gamers out there, the game's editing tools may still hold unforeseen benefits. Whether your creations are not as grand as you would have liked or you just don't want to spend the time creating your own content, there are still other players out there creating away. Blast Works allows players to utilize the internet to download and share user generated, as well as officially created content. While you may not be helping to create this content, you can still download and enjoy other people's hard work. No matter how you use the in-game editors, they thankfully succeed in adding much needed content to an otherwise very short and sweet gaming experience.
While the game itself is incredibly lacking in longevity, the inclusion of simplistic, yet deceptively deep editing tools keep Blast Works from being a mere flash in the pan. Although continuous content may not be guaranteed, if this game manages to garner the fan base that it deserves, players can look forward to a slew of amazing and creative experiences in the future. Anyone who likes old school horizontal shooters and virtually limitless customization should definitely pick this game up. However, players not committed to making their own content may want to take a wait-and-see approach to this game. If a good amount of unique content gets created and is made available for download, I would still strongly recommend this game. Unfortunately, if the game doesn't manage to catch on, players will only be left with a meager-sized game, some editing tools, and their own imaginations.
By
Adam Brown
CCC Freelance Writer
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