|System: Wii||Review Rating Legend|
|Dev: EA Los Angeles||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Electronic Arts||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: May 19, 2009||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
Wii games that I get excited about are few and far between. I am always cautious going into a game for this platform because more often than not I am disappointed. Whether it is poor graphics or broken controls, something always seems to be wrong. It is with this mindset that I went into Boom Blox. Not expecting anything, I expected Boom Blox to be a competent Wii puzzler, and nothing more. However, my expectations were blown away almost from the moment I begun playing; I was very impressed with Boom Blox, overall.
The game's basic structure has to do with destruction. There are over 400 levels, and each one has a specific goal. These goals vary widely from finding hidden gems to exploding only a certain color or style of block. The game has very specific multiplayer and single-player challenges, and I was impressed with how non-repetitive the gameplay really is.
You wouldn't think there would be that much variation in a game with a main mechanic that involves destroying elaborate towers of blocks, but the addition of special blocks like Virus Blocks (which spread a block-breaking virus when hit) and Vanishing Blocks (which disappear on contact) add a certain amount of strategy to the gameplay, especially when you have a goal that places restrictions on how many shots you can take or the amount of points you need to accrue with a time period for success.
Aside from the nicely varied gameplay, another thing I appreciated immediately about Boom Blox was the difficulty level. The game is not that challenging, but it also isn't easy. The difficulty curve is nice and slow, and adults as well as kids will feel satisfied going up the ranks and earning new levels. Even the multiplayer has scaled difficulty levels, and I never felt like playing was too easy or too difficult.
However, even though the gameplay is challenging and there are plenty of levels, if you play enough of it you will eventually burn through all the game's different levels. Normally, this is the part where you put the game back on the shelf, or trade it in to your local retailer. However, Boom Blox Bash Party has a fairly deep level creator that allows you to use any of the locations, elements, and characters in your own levels to create your perfect destruction level.
The creator area allows you to use elements that you have unlocked by playing the single-player and multiplayer modes as well as elements that you have purchased from "Boom Bux" that you have accrued by performing well in said areas to create a perfect level. The creation mode works by allowing you to select your element and then drop it on a simple grid-based template. Once you have dropped the element in, you can then "paint" it to be anything you want, from ice bricks to gems. You can even add non-playable elements (like characters you can hit) as well as different decorative touches, so there is plenty to create if you have the vision.