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Donkey Kong: Barrel Blast Review for the Nintendo Wii

Donkey Kong: Barrel Blast Review for the Nintendo Wii

Beat of a Different Bongo

Donkey Kong has been a lovable character for a great many years now, and it is good to see that the Donkey Kong franchise continues to reinvent itself. Many of Donkey Kong’s previous titles were fairly unique and challenged gamers to play in interesting ways. That being said, Donkey Kong: Barrel Blast is no exception. Although it is a racing game with similarities to the Mario Kart franchise, it still manages to put an interesting spin on the tried and true formula.

Donkey Kong: Barrel Blast screenshot

The sheer absurdity of the game’s premise is definitely one of the most enjoyable parts of the experience. You will get to race as Donkey Kong or one of the established Kong characters you’ve come to know and love. But instead of having a vehicle or a cart to maneuver around in, your character will just have two rocket-powered bongos strapped to its waist. These bongos will allow you to hover around and gain speed by striking them. I thought that a coconut radio was ludicrous, but rocket bongos have now topped my list of ridiculous concepts.

Since the Wii doesn’t have a bongo peripheral yet, you will get to use the Wii-mote and Nunchuk in its stead. To gain speed, you will need to alternately shake the controllers up and down until you have reached your maximum speed. Once you have done so, you will maintain your velocity and be free to focus on the racing. Unfortunately though, if at any time you are hit by an enemy or slam into an immovable object, you will have to repeat this process to get going again. This wouldn’t necessarily be a bad thing, but since you will also need to shake the appropriate controller to steer your character, this can often result in frustration. There is nothing more irritating than trying to skillfully maneuver through some treacherous barrels while trying to regain your speed. You are also able to perform a jump at any time by pulling up with both controllers.

Donkey Kong: Barrel Blast screenshot

Having all of these essential moves based on very similar motions was really a huge mistake. During almost every race, there will come a point when your character appears as though it has lost complete control over its motor functions while you to recover from an accident. Your flailing character will steer hard in multiple directions and jump erratically until you can finally get it back under control. Since you basically can’t control your character while speeding up, completing some races will be incredibly difficult and anger inducing.

The racing isn’t all bad though. There are balloons scattered around every racetrack that will give you items that can aid you in your quest for victory. Some of the items are more useful than others, but as a whole they are fairly interesting. Barrel Blast also includes an ability referred to as wild moves. This is basically just an oddly named turbo boost. To charge up a wild move, you will need to collect 50 bananas by running over them or smashing barrels. Once you have a wild move available, you will need to push down on the analog stick and then release to execute it. The thing that differentiates wild moves from just plain turbo boosting is that if you smash into barrels or enemies while boosting it will create combos that will extend their longevity. If you manage to perform these just right, you can almost go an entire lap on one wild move. Creating one of these long combos is really enjoyable and greatly increases your finishing position.

Donkey Kong: Barrel Blast screenshot

As far as play modes go, Barrel Blast is a very bare-bones title. Included are the obligatory tutorial, practice, time trial, cups, and challenge modes. The various cups are set up just like a Mario Kart title’s, having you compete in a series of races where finishing in the top three overall earns you a trophy. Candy’s challenge mode will give you varied objectives to complete in order to be victorious. These challenges aren’t particularly imaginative, ranging anywhere from collecting a certain number of bananas during a race to finishing above a certain position for multiple laps. These two modes are where the meat of this title’s gameplay comes from, but it still doesn’t take very long to complete them.

Donkey Kong: Barrel Blast screenshot

Once you’re done with all of the cups and challenges, what is left? In the end, all that remains are some very developed and sore arms and a massive feeling of disappointment. You can play offline multiplayer with up to four players competing in races, but it isn’t that entertaining and does little to keep you coming back.

Graphically, Barrel Blast won’t be winning any awards either. All of the characters look like we’ve come to expect but with very few additional details. The racetracks also maintain a serious lack of detail throughout. While the track itself is littered with barrels, enemies, and power-ups, the backgrounds are all fairly bland. If you take a moment and look around at most of the backgrounds, you will see there is very little going on, making it seem like the tracks could have just as easily been placed against a blank screen.

While it is short and somewhat disappointing, Barrel Blast did make interesting use of the Wii’s motion-sensing controls. Although they didn’t work as well as they should have, they still made the game a unique experience. There are no other games out there that let you race around with rocket bongos that are fueled by arm pain. Perhaps that is for the best. Still, with just a slight reworking of the controls, more modes, and a better multiplayer component, this really could have been a great game. As it stands though, this is just a fairly lackluster and easily forgettable title.

Features:

  • Seven play modes: Hone your skills in Practice mode, then work your way through Candy’s Challenges, Cranky’s Flight School, Time Trial, and more.
  • Items: Watch the fur fly as you use weapons like Backward Barrels and Pineapple Launchers. Grab Banana Fairies and other helpful power-ups to turn the tide of a race.
  • Multiplayer: Challenge up to three friends to see who is king of the jungle with a four-way split screen mode.

  • Rating out of 5 Rating Description

    3.0

    Graphics
    All of the characters look decent but there was a serious lack of detail for most of the racetrack environments.

    2.4

    Control
    While it is an interesting use of the motion-sensing controls, it doesn’t work particularly well.

    2.9

    Music / Sound FX / Voice Acting
    The music and sound effects were all of good quality but the extremely limited number of noises made by the characters quickly become irritating.

    2.0

    Play Value
    You can quickly breeze through all of the cups and challenges, ultimately leaving you with absolutely no more reasons to play the game.

    2.5

    Overall Rating Average
    Not an average. See Rating legend above for a final score breakdown.

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