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Emergency Heroes Review for the Nintendo Wii

Emergency Heroes Review for the Nintendo Wii

Crazy Taxi was a pretty awesome game. But Crazy Taxi rip-offs are not. Emergency Mayhem, recently released on the Wii, was just that — and it was not well-received by critics and gamers alike. Emergency Heroes seems to go down a similar path, although it attempts to take a slightly more serious approach. Ultimately, though, it’s just another bad Wii game. Talk about getting the summer off to a good start…

Emergency Heroes screenshot

You’ll take the role of Zach Harper — a very stereotypical character if you’ve played any video games with a Japanese art influence. In the future, individuals will apparently be responsible for solving multiple disasters — I mean, why be just a policeman or a firefighter when you could be both? As such, you’ll control Zach Harper as he cruises around an open-ended, sand-box-style city (kinda-sorta-not really a la Grand Theft Auto) as he basically looks for ways to become an emergency hero.

The list of tasks you’ll take care of is fairly limited, considering all of Harper’s rescuing credentials. Putting out fires, chasing down criminals, and rescuing people from dangerous buildings are about the extent of what you’ll do. Not only are all these tasks fairly boring and straightforward (I’ll detail why momentarily), but they also get really, really monotonous. Honestly, after playing through each of these a half-dozen times, you’re going to start to get really sick of Emergency Heroes.

The way the game plays is pretty simple and is essentially divided into two main sections. First, there’s the part where you wander around looking for people who need rescuing. This is really where the open-ended aspect of Emergency Heroes comes into play, and it’s also where you’ll realize this fictional city really isn’t all that big or all that “open-ended”. In that respect, the game is really quite a disappointment, and while there was some more opportunity for capitalizing on that concept of the game, the developers pretty much just let it go to waste.

Emergency Heroes screenshot

Then comes the second major part of the game — actually, it’s only really applicable to the rescue segments and the firefighting bits. The game departs from the open-world and instead becomes a circuit around the target area. For example, when fighting a fire, you’ll enter a track mode when you reach the building. As you drive by the building, a simple press of the A button fires water to hopefully douse the flames. Moreover, you can keep going around as many times as you need to put out the fire, which ends up being a really stupid mechanic. I don’t know how to have better handled this, but the way the developers set this up feels really foolish and pretty much blows any sense of realism they may have been trying to create.

With the chase sequences and what I’ll call the “street-clearing sequences” (when you’ve got to clear some rubble off a street, usually part of the aftermath of a collapsed building or some such similar disaster), the circuit mode never takes effect. Instead, you’ll remain in the open-ended world which, while kind of disappointing, is certainly preferable to the simple lap around a building that is the alternative. Clearing rubble basically requires you to gain some speed and smash into the rubble with your vehicle (which is indestructible, thankfully). When you get word of a criminal on the loose, you can initiate a chase scene and you’ll go off on a high-speed race for the felon. They’re both pretty basic, but at least they don’t feel as botched as the rescue/firefighting missions.

Emergency Heroes screenshot

While it possesses a fairly boring gameplay mechanic, Emergency Heroes may not sound all that bad to you. Possibly the game’s biggest problem is one that’s hard to understand until you play the game. To put it bluntly, Emergency Heroes lacks polish, and this is a problem that pervades all aspects of the game. As I’ve already described, the gameplay feels stripped and over-simplified. The open-ended world that could have offered so much is instead much more boring than it should be.

Emergency Heroes screenshot

This lack of polish definitely carries over to the game’s graphics, music, and even plot. Visually, the city is bland and looks washed-out. Textures can get really blurry and bad-looking, and the cartoon look of the game doesn’t do much to help. Voiceovers are constantly replayed for certain generic characters, and the music and sound effects get annoying really quickly.

The plot takes a backseat to Emergency Heroes’ gameplay, and it’s as poorly-done as the game’s visuals. Dialogue is downright bad, and when things finally come to fruition at the end of the game, you’ll encounter an ending that’s disappointing and anti-climactic.

Emergency Heroes is borderline shovelware — but without that $20 price tag. I’d encourage you strongly to stay away from this game — as a racing game, it has very little to offer. Cruising the city gets old quickly, and the multiplayer mode is about as exciting as the rest of the single-player game. And as an action title, Emergency Heroes is even worse, employing some weird mechanics and generally destroying what could have been a good game idea. Also, it’s a really short game – three or four hours and it’s over – and there’s very little to keep you coming back for more. All told, it’s basically a flop and, as such, should definitely be avoided.

RATING OUT OF 5 RATING DESCRIPTION 2.3 Graphics
Bland colors and bad animation give the game a “washed-out” look. 3.0 Control
Very simple and really not all that fun — at least the dev team didn’t try anything with motion controls. 2.2 Music / Sound FX / Voice Acting
Poor sound effects, voice, and music. You’ll probably play through most of the title with the volume on low or even off. 1.8

Play Value
Mission types are far too similar and get boring quite quickly — I guess it’s a “good” thing the game only lasts a few hours.

2.2 Overall Rating – Poor
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • Drive the next generation of rescue vehicles: Pilot and command numerous rescue vehicles designed specifically for high-risk, high-speed navigation. Choose between police, fire, and EMT vehicles.
  • Explore and protect the entire city: As an emergency hero, your mission is to protect the peaceful city of San Alto. Drive through free-roaming open environments and keep the city safe at every turn.
  • Two player co-op: Challenge your friends or combine forces to form the ultimate rescue hero team to protect your city.
  • Fun for the whole family: Making full use of the Wii Remote, everyone in the family can enjoy being an emergency hero.
  • Screen Resolution: Up to 480p (Progressive Scan, Widescreen).

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