|System: Wii (WiiWare)||Review Rating Legend|
|Dev: Gamelion Studios||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Gamelion Studios||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: July 19th, 2010||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
Furry things can often be cute and full of joy, and a platforming romp based on rolling balls of silliness sounds like good fun. Developer Gamelion might have had gamers best interests in mind, but this is one adventure that is far from legendary.
Furry Legends takes place in Furland, and youll take control of a handful of Furballs as they struggle against the evil forces of Squaries. Its an absolutely absurd set-up, one that isnt helped at all by the games uninspired, tasteless puns. Though the game makers try to come off as paying homage to a handful of great WiiWare titles, such as NyxQuest and LostWinds, the game only succeeds at being a mess.
Like NyxQuest and LostWinds, Furry Legends is a 2.5D puzzle platformer that relies on both physics and ingenuity, but the gameplay mechanics simply dont hold up in the areas where it counts the most. The controls are unnecessarily complicated, and the momentum of the Furballs, matched with the skimpy nature of most platforms, makes for many frustrating gameplay moments.
The game uses both the Wii Remote and Nunchuk, with movement of your Furballs mapped to the analog stick. The creatures themselves move and control fine; they just dont gel well with the environments and objects within the game. You can jump with the A button, and each Furball has a special ability thats executed by either tapping or holding the B button.
The combat, however, is counterintuitive, and after just a short bit of play, most folks will likely avoid it like the plague. In order to attack enemies, youll have to hold the Z button, aim in the direction of your target with the analog stick, and then waggle the Wii Remote. It sounds simple enough, but with Squaries flying around like jumping beans, along with the fact your Furball doesnt move while the Z button is depressed, its all too easy to end up a cloud of dead fluff.
The game is rife with such frustrations. Rather than offering a fun challenge, Furry Legends is difficult for all the wrong reasons. Collision detection is a recurring issue, and swinging platforms, that are barely wider than the Furballs themselves, create many opportunities for them to fall to their death. Additionally, momentum that constantly works against the flow of gameplay causes the Furballs to continue to roll when attempting to remain stationary on platforms.
One of the main selling points of the game, the physics, is yet another reliable source of contention. Dont expect realistic ragdoll animations that aid you in your adventure. The movement of objects and enemies zigs and zags recklessly around the screen, occasionally getting stuck in the environment. Also, moving objects youre meant to avoid are usually an awful counterpoint to the way your Furballs move and jump. In plain English, the developers have made it near impossible to pass through certain obstacles without taking damage or dying. Theres a lot of luck involved in successfully navigating the world of Furry Legends, but above all else, theres ample time spent suffering through many agonizing mishaps.