
| System: Wii | Review Rating Legend | |
| Dev: Prope | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: SEGA | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Jun. 16, 2009 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-4 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone | 3.5 - 3.9 = Good | |
By the time I started playing Silent Blocks, the puzzle-centric element of Let's Tap, the main problem with this title started becoming clearer. This mini-game's premise revolves around pulling blocks out from a tower without it tumbling over by tapping gently on your box. An advanced version also allows for you to remove mass blocks by linking up like colors. However, like the other two mini-games, this one just couldn't hold my interest.

The only mini-game here that I found to have any real staying power was the 2D adventure game: Bubble Voyager. This game revolves around getting a little rocket hero around levels filled with obstacles by using a tap-controlled jetpack. This game was a lot of fun, although controlling the jetpack is a little herky-jerky at first and there is a bit of a learning curve, as Let's Tap doesn't exactly tell you how to avoid obstacles, land, or regain health, so you'll have to figure it out on your own. Still, if I had to pick a favorite Let's Tap mode, this would be it.
As for the game's visuals, Let's Tap has a very simplistic style, which allows you to really focus on the gameplay. Most levels feature bare-bones graphics with stylized backgrounds, which look fairly good, just not incredibly detailed. However, what Let's Tap lacks in detail, it more than makes up for in color. Let's Tap has to be one of the brightest games I have played in recent memory, with vivid splashes of orange and yellow frequently populating the screen. Even the Tap Run levels, which take place in space, feature neon-colored stick figure characters and bright orange and green obstacles.
Unfortunately, this is where our tapping journey ends. Although Let's Tap has some really great ideas, my main problem with this title is that there just isn't enough to it. Unfortunately, with just four games and a visualizer, the game feels more like a tech or gameplay demo rather than a full-fledged game. If there were more modes or methods of play, I could really get behind Let's Tap, as it is a lot of fun, and the tapping mechanism works very well (with the right box, of course.). As it stands, however, Let's Tap is a title that is a whole lot of fun for about three or four hours. Then you'll probably put it on the shelf, put away your box, and never tap again. But, for those few hours, you're pretty much guaranteed a good time.
By
Amanda L. Kondolojy
CCC Staff Contributor
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