
System: X360,PS3, PC, PSP, Wii, PS2
Dev: 2K Shanghai / Visual Concepts
Pub: 2K Games
Release: Mar. 03, 2009
Players: 1-2
ESRB Rating: Everyone
Review by Pete Richards
The new broadcast team of Gary Thorne and Steve Phillips liven things up slightly with some notably smooth commentary, while sometimes sounding as though they take a bit of time to register. Those looking for new modes won’t find any in 2K9, as single games for up to two players, GM Career, Franchise, and Season have all gone untouched.

The Home Run Derby is exactly the same as last year and continues to be one of the most enjoyable features of the game while playing with a group of friends looking to test their skills at the plate. While updated rosters and statistics make this game somewhat more current, the lack of anything substantially new and exciting may not provide more casual gamers with enough reasons to replace their 2K8 title.
What is new is the inclusion of over 150 unlockable trading cards, which reward users for winning games and completing different mini-challenges in the game such as hitting a number of homeruns or stealing bases. Those who want to create their own fantasy teams may only select players whose cards have been unlocked, though the inability to share them with anyone due to lack of online support makes doing so a lot less meaningful.
On its own, Major League Baseball 2K9 is simply a good time when playing on the Wii. In comparison to last year’s debut, MLB 2K9 hasn’t separated itself enough from its predecessor. It also doesn’t show significant improvements on graphics, controls, or other previously occurring flaws to make it worth the asking price for people who already own 2K8. This point is driven home by the lack of online support for the second year in a row. Though this game is far from perfect, it is at the very least a fun title that doesn’t take itself as seriously as other next-gen MLB 2K9 offerings.
By
Pete Richards
CCC Freelance Writer
|
Game Features: