Mario & Sonic at the Olympic Winter Games Review
Wii | DS
Mario & Sonic at the Olympic Winter Games box art
System: Wii, DS Review Rating Legend
Dev:SEGA 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: SEGA of America 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: Oct. 10, 2009 2.5 - 2.9 = Average 5.0 = The Best
Players: 1-4 3.0 - 3.4 = Fair
ESRB Rating: Everyone 3.5 - 3.9 = Good

Two years ago the once heated rivalry between Mario and Sonic was officially put to rest when the two teamed up to take on the Beijing Summer Olympics' events. The rivalry started to feel somewhat reignited when the two spent time wailing away on one another in Super Smash Bros. Brawl, but it has once again cooled in order to tackle the Olympics. Only this time around the Olympics are in Vancouver, Canada and involve much colder temperatures, tons of snow and ice, and completely different events.

Mario & Sonic at the Olympic Winter Games screenshot

While Mario & Sonic at the Olympic Winter Games hasn't necessarily improved upon their original outing as much as many would have hoped, it is a marginally better title than the first. However, from the moment the game's title appears on-screen and the recognizable SEGA announcer voice belts out "Mario and Sonic at the Lympic Winter Games" you begin to wonder what else may be missing in addition to the O typically found in the word Olympic.

Once again players will have their choice of a number of characters from both the Mario and Sonic stables. On the Mario side, you basically know who to expect with the likes of Mario, Luigi, Bowser, Princess Peach, and Wario as well as the other staples being represented. The Sonic side feels a little more obscure once you get past Sonic and Tails including characters such as Blaze and Silver, although Metal Sonic is a nice throwback for the older Sonic fans. Each character has their own strengths and weaknesses when looking at their individual ratings in categories such as power, speed, and skill, but the choice of who to use still just comes down to a matter of selecting your favorite character. Of course, if you grow tired of the stable of licensed characters or are just looking for something a little different, you can also take on all of the game's events using any of the Miis you have saved. Unfortunately, you aren't able to set any of the Miis' ratings. Instead, each is just given a balanced set of skills, which does seem to work well enough but makes all the Miis essentially the same.

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Luckily, there is a bit more variety to be found in this game's events as opposed to their first outing, which mostly relied on pumping the Wii-mote and Nunchuk up and down as frantically as possible to gain speed. The standard events you'd expect from a Winter Olympics title are present including skiing, snowboarding, skeleton, speed skating, bobsleigh, ski jumping, figure skating, and even curling. The weakest of these events tend to be the ones that rely on holding the Wii-mote and Nunchuk vertically and tilting them left and right in order to steer. The skeleton, bobsleigh, and many of the skiing events fall into this category and suffer from the same problem. Tilting the controllers in order to steer is incredibly inaccurate and slow, resulting in unpredictable turns that will likely cost you several medals throughout the course of play.

Mario & Sonic at the Olympic Winter Games screenshot

While those events suffer from their use of motion controls, there are several that are actually quite good. Some easy examples are curling, figure skating, and speed skating. Curling has you aiming your shot, performing a bowling like motion to throw, and then pushing the Wii-mote forwards and backwards in order to help your rock maintain its speed en route to its intended target. Figure skating involves picking a song and then performing specific movements such as lifting the Wii-mote to jump, swirling it to spin, and holding it flat to maintain balance while your character moves through their routine. However, my favorite of the bunch had to be the speed skating, which needs some waggling to increase speed off of the starting line but then requires well-timed thrusts to the left and right in time with your onscreen character's arm movements in order to maintain a high speed.

Mario & Sonic at the Olympic Winter Games screenshot

Screenshots / Images
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