|System: Wii||Review Rating Legend|
|Dev: Sonic Powered||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Aksys Games||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Apr. 8, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-2||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
If you are looking for inexpensive games, most gamers know by now that the Wii is one of the best places to look. Between the Virtual Console and a steady stream of budget titles, the Wii is a great system for gamers who have moths living in their wallets. The only major problem with this logic is that broke gamers still want great games, and the quality of these budget titles can vary quite a bit. Some have been excellent and well worth their meager asking price while others have been horrific messes that weren't worth your playing time even if they had been free. MiniCopter: Adventure Flight falls somewhere in between these two extremes.
MiniCopter is a game that will speak to anyone who ever wanted to fly a remote controlled (RC) helicopter around indoor obstacles without the high potential risk of seriously injuring pets, people, and the resell value of your home. You will start off the game with one very basic RC helicopter and can unlock several more by successfully completing missions. All these helicopters handle slightly differently depending on its build and stats, giving the player adequate choices to find a helicopter that suites their play style. No matter which you choose, you will be able to earn or purchase (via the game's store) parts that can be used to upgrade almost any aspect of its performance. Once you've acquired and installed a few upgrades, you will begin to notice and appreciate the improvements that they award.
Each helicopter comes equipped with a cannon and a suction cup, both upgradeable, which serve as your only way to interact with your surroundings, besides crashing. You will need to use your cannon to shoot many targets as well as a minimal amount of objects that can be essentially turned off and on. These objects can range from a cupboard door to a television that will need to be shot to open and turn on, respectively. This gets incredibly repetitive and will often result in the player shooting everything possible just to see if it reacts when shot. Let me save you some time. Most objects don't react; only the ones that clearly look like they could change position, have a bullseye on them, or typically open or turn on in real life will need to be shot. The same goes for the suction cup. If it is a piece of garbage, a mission objective, or if there is a giant hand pointing at it, then you will need to catch it with your suction cup.
Since you basically only have two ways to interact with your surroundings and both of them are fairly obvious and uninteresting, that doesn't leave much hope for the game's environments. There are seven different environments to complete missions in, each one as static, dull, and lifeless as the last. Many of the game's backdrops are indoors in such interesting (read sarcasm) places as a child's bedroom or a doctor's office, leaving tons of objects and hazards in your way with very little room to maneuver around them. This can make completing some fairly easy missions needlessly hard and frustrating. Fly too high, and you smack into a ceiling. Try to turn left, and bounce off of a chair or some other random object. Flying machines and enclosed areas just really don't mix well.
This is made even more evident when struggling with MiniCopter's controls. You are given three different options for controls: a sideways Wii-mote, a pointing Wii-mote, and the Classic controller. None of these control methods are ideal, but I found the sideways control option to function the best. This method has the 2 button controlling your lift, the 1 button allowing you to hover, and tilting the Wii-mote in any direction to steer. The tilting seemed fairly responsive, but I think most of that can be attributed to just how slowly this game moves. Flying across what seems like only a few feet will take much longer than expected, almost boring you to tears before you reach your destination. This will further anger you when you have to start making multiple trips to a helipad while trying to complete a mission.