
| System: Wii | Review Rating Legend | |
| Dev: Grasshoper | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Ubisoft | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Jan. 22, 2008 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1 | 3.0 - 3.4 = Fair | |
| Rating: Mature | 3.5 - 3.9 = Good | |
by Amanda L. Kondolojy
February 19, 2007 - To be number one. That is the pursuit of so many main game characters. No More Heroes, brought to you by the same psychedelic studio that brought you Killer 7, takes this simplistic idea and runs with it. However, it adds a few unique twists that are sure to delight gamers on both sides of the Pacific.

No More Heroes is set to debut on the Wii in Japan on June 30, 2007. A U.S. release date has yet to be confirmed, but is sure to follow soon, as the trailer features both Japanese subtitles with English voiceovers. The game begins with a less-than-colossal battle between Otaku-turned-assassin Travis Touchdown and serial badguy Helter Skelter. Wielding a beam katana (a kind of lightsaber-infused sword) won on an online auction site, Travis annihilates the competition. He is then approached by the beautifully stylized UAA Agent Silvia Christel who informs him that he is now ranked 11th. It's up to you now to make sure he gets to be number one.
Gameplay includes levels and missions designed to hone Travis Touchdown's skills before going on to face the mysterious top 10. The game's environment is very interactive, and can be explored either on foot or on your motorcycle. There are also side quests where you can earn money and upgrade your beam katana.

Controls utilize the Wii-mote for slashing and the A button for attacking with the beam katana. Not too much else is known about moving around, or any special attacks, although one would think the Wii's nunchuk would be involved somehow.
Graphics resemble a stylized anime-type game. Three-dimensional characters with minimal detail look so-so on the Wii. While they don't look bad, they definitely don't do much to impress either. Characters seem to also have distinctly identifying color palates that contrast sharply with their environments. This adds a real brightness to the game (which so far only looks to take place at night).

Not much else is known about the game as of yet. Hopefully this first-person sword-slasher will improve upon the Wii-slasher genre set forth by Red Steel last November. Anime-stylized graphics and an interesting storyline will hopefully bolster this title into another sure-hit for the Wii.
By
Amanda L. Kondolojy
CCC Freelance Writer
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