
| System: Wii, X360, PS3, PS2, DS, PC | Review Rating Legend | |
| Dev: Beenox | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Activision | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Nov. 4, 2008 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-4 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Teen | 3.5 - 3.9 = Good | |
Even with the ability to change these settings, I never actually felt like the controls felt just right though. Luckily, the developers were seemingly aware of this problem and implemented a feature that further aids the process of aiming. Whenever you pull the Z trigger in either first or third-person, you will automatically lock onto the closest object or enemy that can be fired upon. When locked on, your enemy appears much larger on the screen and your crosshairs are seemingly drawn closer to your intended target. From here, all you need to do is make minor aiming adjustments to shoot your foe wherever you wish. This makes hitting specific body parts, even from a distance, relatively simple. However, one issue worth mentioning is that locking onto enemies can sometimes be hit and miss. Frequently when enemies are behind cover, even if they are still clearly visible, the game will not allow you to lock onto them.

The mix of first and third-person action transitions pretty well into the games multiplayer as well. Sadly though, the options here are extremely limited, consisting of only Conflict and Rush modes. Conflict mode is basically your standard deathmatch, and Rush has you trying to complete various objectives to score points. These goals can range anywhere from hacking computers to sending radio transmissions. Both modes support up to four players locally and online, with both running very smoothly. Besides only supporting four players, other downsides include that there are only seven maps (shout out to the remade Facility map from GoldenEye), very limited weapon load out choices, no character customization, and no perk system to reward you for continued play. Playing these modes can be fun for awhile, but ultimately there is nothing to keep you coming back besides your overall score.
Graphically, this game is pretty rough around the edges. This is likely due to the fact that the developers tried to shoehorn the Call of Duty 4 engine onto the Wii without taking the time and manpower necessary to actually make it work correctly given the systems horsepower limitations. Bond himself looks fairly decent when in the third-person perspective, but almost every other character in the game lacks serious detail. If you are standing still, the games environments arent too bad, but once you start moving, things get pretty jagged. The framerate also dips from time to time, chugging worse as the onscreen action escalates. While nobody expects the Wii version of a game to compare graphically with its current-gen counterparts, I know the system is capable of much better than what this game provides.
All in all, Quantum of Solace feels like a real missed opportunity. With a little more time and effort, the Call of Duty 4 engine could have been optimized for the system, eliminating much of the jaggedness and slowdown youll experience while playing the game. The addition of a cover system and third-person combat is great, when it works properly. The multiplayer is solid, but your options are extremely limited. Even the majority of the single-player experience doesnt actually come from the film its named after. While Quantum of Solace is a somewhat entertaining experience, it fails to go that extra step necessary to make it a great game. Instead, it just becomes another name on the long list of games that have failed to unseat the longstanding king of Bond video games.
By
Adam Brown
CCC Staff Contributor
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