|System: Wii||Review Rating Legend|
|Dev: Rockstar San Diego||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Rockstar||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Oct. 16, 2007||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-2||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
The second and third methods of control that are offered require the use of the Nunchuk attachment. Sharp shooter transfers the ball aiming from motion controlled to the analog stick instead. You will need to push the analog stick in the direction you would like the ball placed. If you push too hard, the controller vibrates to let you know you are in danger of aiming off of the table. While this does seem to work better than the motion aiming, it is still far too difficult to place shots on the edges of the table accurately. Sometimes, when the controller rumbles, your shot will hit the table perfectly and other times it will completely miss. Perhaps if there had been some way to discern, even roughly, where you were aiming with this method, it could have been a viable control scheme. This control method is too ambiguous.
Control freak is the last, and definitely the worst, control option left to the player. The aiming works exactly the same way it did in the standard option, but you will now be able to control your characters' movements with the analog stick. This just adds a layer of confusion onto an already imprecise control option. Now, instead of just worrying about trying to get the right spin on the ball and swinging in the correct direction, you will also need to make sure that your character is actually there to make the shot. With the speed at which the action takes place in this title, it is often extremely difficult to balance both your characters' movements and their shot attempt. Most of the time, this just results in missing many shots that would otherwise have been easily made. This control method is too imprecise, busy, and frustrating.
Even though none of these control options work perfectly, the game is still a blast to play. Unfortunately though, Table Tennis is fairly light on gameplay options, leaving this mostly enjoyable experience feeling way too short. You can attack any of the game's four tournaments to unlock more venues, characters, and outfits for your characters. These tournaments, however, don't take that long to play through, and the unlockable content does little to add to this game's longevity. I personally would have liked to have seen an online multiplayer option present in this title, but since the Wii's online strategy is still somewhat of a mystery, I can see why it wasn't included. Still, it would have been nice to be able to spike the ball at opponents worldwide instead of being limited to only offline multiplayer.
Fans of the sport will definitely find this title enjoyable but it could have been so much better. If the controls had worked slightly better and there had been some more play modes, especially online multiplayer, this could have been an exceptional title. As it stands now, it feels incredibly short and somewhat unfinished. Still, Table Tennis is a mostly enjoyable step in the right direction that should appease many gamers, if only for a couple of hours.
CCC Freelance Writer