
| System: Wii | Review Rating Legend | |
| Dev: Rebellion | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Graffiti Entertainment | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Dec. 4, 2009 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-4 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Teen | 3.5 - 3.9 = Good | |
The only new thing that the Wii version of this title brings to the table is its use of motion controls. Unfortunately, at best these controls are a mixed bag, but more often than not, they prove to be a hindrance. Aiming is handled by pointing the Wii Remote at your enemies, while holding the Z trigger can also lock the camera onto nearby enemies to help steady your aim. This lock on feature rarely works well, often locking onto the wrong enemies. Hit detection is also often, pardon the pun, hit and miss. I've emptied entire clips into an enemy's face and still not managed to take them out, while other times I've grazed a foe's leg and killed them with one or two shots.

However, where the motion controls completely fail is when actual motions are required. When using a sniper rifle, you'll need to twist the Wii Remote in order to zoom in and out. This is usually frustrating, as you will find yourself zooming in and out uncontrollably, even while holding the controller perfectly still, and not being able to zoom when twisting it completely on its side. Grenades are also extremely difficult to utilize properly due to inaccurate controls, but this time it's because of the Nunchuk.
You can shake the Nunchuk to just lob a grenade in front of you, but if you wish to actually aim one, then you're in for some frustration. First, you'll need to tilt the Nunchuk so that it is pointing straight up, aim your tossing line using the analog stick and by pointing your Wii Remote, and then shake the Nunchuk to finally toss it. This seems pretty ridiculous to begin with, but when you factor in that the game constantly has difficulty registering the position of the Nunchuk, it quickly becomes infuriating. Also, if you can't manage to make this asinine series of requirements happen quickly enough and you need to cancel the grenade throw, you'll need to tilt the Nunchuk back to a horizontal position. Again, the game usually fails to recognize this, which normally just results in you lobbing the grenade at your feet.
In the end, I have to say that Rogue Trooper: Quartz Zone Massacre is still a decent game but very disappointing. The idea behind the game is intriguing, and the wide variety of tactics that are afforded to the player are great. Unfortunately, the only new thing the Wii version of this title got was motion control, which wind up being more of an impediment to the gameplay than a benefit. If you're looking for a good third-person shooter on the Wii, your options are fairly limited, so you might want to check out Quartz Zone Massacre because it really has some decent ideas in it. For everybody else, I'd suggest looking elsewhere or even just picking up a copy of Rogue Trooper for the PS2 or Xbox.
By
Adam Brown
CCC Staff Contributor
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