|System: Wii||Review Rating Legend|
|Dev: Treasure||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Nintendo||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: June 30, 2010||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-2||3.0 - 3.4 = Fair|
|ESRB Rating: Teen||3.5 - 3.9 = Good|
It took seven years and two generations of consoles for Sin & Punishment to finally surface on western shores, and its cult popularity spurned the development of a belated but much anticipated sequel. Does Star Successor truly live up to its name, or has developer Treasure lost its way?
In Sin & Punishment: Star Successor, you take on the role of either Isa or Kachi, and youre on the run from the ultimate judgment of the Creators. Isa was initially sent to Earth to hunt down and assassinate Kachi for the Creators, but he has a change of heart along the way.
The sci-fi elements and art style of the game work amazingly well with the premise of Star Successors gameplay, though the dialogue is comprised of mostly throwaway lines. Conversations between characters are overly dramatic, and much of the significance of the story is buried underneath cheesy banter. Star Successor isnt Asimov or Clarke, but it still manages to present an interesting, albeit obscure, science fantasy.
Like the original Sin & Punishment, there are ample cutscenes and story tidbits tossed into the mix, but for the most part the games all about shooting. Star Successor is less of a bullet hell than it is a shooter in the vein of Nanostray. Both Isa and Kachi are playable, and you have complete control over your character. Isa is the obvious choice for more experienced players, since he free-aims by default. Kachi, on the other hand, auto-locks onto enemies, and she has a special attack that can lock onto multiple targets at once, making clusters of foes easily manageable.
Control for both characters is otherwise basically the same. There are four controller options Wii Remote and Nunchuk, Classic Controller, Gamecube controller, or Wii Zapper but for my money, the Wii Remote and Nunchuk set-up is easily the most enjoyable. You move your character with the analog stick, jump with C, and you can dodge (for temporary invincibility) with the Z button. Since Kachi auto-locks onto enemies, aiming with the Wii Remote isnt as big a consideration, and therefore, I personally had more fun playing as Isa. You can still lock on with Isa by tapping the A button, but your damage is lessoned when you do so.
In addition to locking onto enemies, each character has a special, charged attack thats executed by holding A. Your targeting reticule has a circle gauge that acts as a timer, which cues you to when your special attack is ready for activation. Use of special attacks is balanced by the fact theres usually tons of enemies and projectiles onscreen at any given time. Movement of the characters feels good, and the button mapping is smart and easy to use.
Lastly, both characters can execute a three-hit melee combo by tapping the B button when enemies are up close. Otherwise, you can simply hold down the button to rapid fire your laser pistol.
The game is broken up into sizeable levels, and the boss battles seem never-ending. There are a ton of mini-bosses along the way, and end-level bosses are usually multi-tiered, requiring quite a bit of thinking on your feet. On average, it took me about three attempts to best the games heavy weights, since each one requires a particular strategy to beat. Unfortunately, many of the boss battles call for heavy use of melee combat, and certain segments of the game devolve into button mashing.