Six Flags Fun Park Review
Six Flags Fun Park box art
System: Wii, DS Review Rating Legend
Dev: 7 Studios 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: Ubisoft 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: Mar. 10, 2009 2.5 - 2.9 = Average 5.0 = The Best
Players: 1-4 3.0 - 3.4 = Fair
ESRB Rating: Everyone 10+ 3.5 - 3.9 = Good

It’s a family-friendly collection of carnival mini-games for the Wii. The game wasn’t developed with the intention of representing a Six Flags amusement park, but said license got slapped on at the end. For a limited time, purchasers get a free child’s ticket to a Six Flags park, even though the game is only $20 and a kid’s ticket usually costs more than that. The original publisher, Brash Entertainment, is out of business. You see where this is going: this game is awful.

Six Flags Fun Park screenshot

There are two ways to play: the multiplayer Vs. mode and the single-player adventure. The multiplayer is definitely where it’s at, not only because you get to suffer with a friend but because 24 of the 33 total multiplayer games are unlocked right from the start. The games test a variety of Wii-mote techniques, from pointer speed to waggle timing. Players take turns, rather than playing simultaneously, in the majority of them.

There are three main issues with these games. The first is that many of them are simple variations on each other. For example, there are several button-mashing rail-shooter stages on roller coasters, several whack-a-mole-type games where you press a D-pad button to select a hole and then swing to hit, several fishing stages, several bowling-inspired stages, and several shooting games where you fire from a cannon without even a reticule to help you aim.

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You read that right: some of the shooting games don’t even have aiming reticules, forcing you to adjust your Wii-mote pointing based on where the last shot went. This brings us to problem number two: many of the games don’t quite get the waggling right. A few of the games are based on those irritating arcade machines that make you control a claw to catch prizes, for example, except that instead of a joystick you get to hold your Wii-mote vertically and tilt it around. No, there’s no Nunchuck compatibility (more complaints on that in a bit). Many of the other games’ controls just seem oversensitive. It’s hard to believe a young child, without fully developed hand-eye coordination, is expected to pull some of this stuff off.

Six Flags Fun Park screenshot

The third problem is that the games simply aren’t that much fun. Between the controls being iffy and the fact that it seems completely random how many points you get for different actions, it’s often a surprise to see who won at the end. Not a single game here managed to hold our attention beyond a few tries, and most of them we’d have given up on earlier were we not responsible for writing this review.

Six Flags Fun Park screenshot

Screenshots / Images
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