|System: Wii||Review Rating Legend|
|Dev: Tecmo||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Tecmo||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Dec. 11, 2007||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
by Jonathan Marx
Almost exactly a year to the day has passed since the last installment in the Super Swing Golf series. Season 2, which released on the 11th of December, is very similar to the original with expanded content and refined play. The signature motion controls and fun anime style are back and in full effect. A new single-player Tour mode has been added that provides a lot of depth to the series. There are also a few more mini-games to accentuate the party feel and atmosphere of the title. The graphics are nice and far improved, the music is also quite good, and the gameplay, though too simple for mature gamers, is full of fun things to do for youngsters. If you're a gamer looking for an alternative to Tiger Woods, you're in the wrong place. If you want a fun party title for your kids that's based on golf, look no further.
Super Swing Golf: Season 2 is a whimsical, magic-filled, fantasy golf title that combines quirky gameplay with a cool anime style. The title takes full advantage of the Wii's motion controls by having the player actually swing the Wii remote like they would a real club. Unfortunately, this can be difficult and very slow. This is especially so for children. For example, you have to hold the A button while setting a rather complicated power gauge on the back swing and follow through correctly in order to hit a straight shot without a fade or draw. Fortunately, the game can be played with simple button controls selected from the options menu. This really speeds up the pacing and allows lazy gamers like myself to sit back on the couch. The downside to the button controls is that they are too simplistic and it defeats the purpose of the game. Why else would you play the game if not for the realistic feel of swinging the club? If you play with the buttons, you'll breeze through the Tour and mini-games without the slightest bit of challenge. I suggest having patience, using the Practice mode, and having some fun.
For those of you who have not played the original, Pangya is a golf game developed on the island of Pangya after the island's residents were able to destroy the energy shield that was sapping the life force from the inhabitants. The game of Pangya is symbolic of the method used in the shield's destruction, namely putting the Phoenix Ball into the weak points of the force field with the Air Lance. None of this really matters, just know that you're playing a game that is a fantasy variation on the classic pastime developed on the Scottish links.
Gameplay is centered on the Tour mode. You will tour the cute island of Pangya on a branching game board in search of Pangya glory. Along the way you will play interesting mini-games and standard golf competitions on varied courses in mixed conditions. As you advance through the Tour, you will duel ever more difficult competitors. These challenges are set up more like boss battles rather than simply more skilled professionals. As a result, the game really feels like an adventure. Additionally, you'll unlock a multitude of costumes and courses. Costumes and gear can then be purchased in the clubhouse with credits you have accumulated from great shots and good play.
The graphics are really nice, crisp, and clean. The presentation in general has been vastly improved from the original title. The anime characters and the fantasy courses are all really well done. Everything looks bright and vibrant, as if you were dropped off in the middle of a cartoon. This style will really appeal to kids. The only problem is that some of the female characters dress a bit risqué. There has definitely been a nod to Tecmo's infamous Dead or Alive girls. However, the vast majority of adults won't have a problem with their children playing the game. Overall, I would say the visuals are basically wholesome.