|System: Wii||Review Rating Legend|
|Dev: Leviathan Games||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Konami||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: April 22, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-2||3.0 - 3.4 = Fair|
|ESRB Rating: Mature||3.5 - 3.9 = Good|
Target Terror started life as a light gun arcade game in 2004. The game was fun and met with limited success, but many fans wanted to have a console version to play in the comfort of their own homes. Four years later, it has finally been released for the new hotspot for light gun shooters, the Wii. Although it has been several years since its original arcade release, this version is basically just a straight port of the arcade game.
Target Terror has an extremely odd feel about it. Firstly, the game is like an awkward mix of Virtua Cop and Lethal Enforcers. The backgrounds and objects in the game are fully 3D but all the characters are 2D live-action cutouts. While this initially seemed downright bizarre, characters' movements and animations help to make the game seem more realistic. Depending on where you shoot an enemy, they will react accordingly, making the gameplay experience more enjoyable.
This game also has an odd sense of humor. The storyline seems to be incredibly serious, having you trying to stop terrorist attacks in its ten levels. However, the game often tries to make light of these life-threatening situations. Whether you are shooting down turkeys strapped with dynamite or using a freeze ray to incapacitate your enemies, it is hard to take this game's story seriously. Thankfully, this isn't really a complaint about the game because this quirkiness makes it immensely more fun to play.
Target Terror plays very similarly to most other light gun games out there. You must dispatch with your enemies by shooting them while trying to avoid killing any innocents, who just so happen to constantly get in the way. You start off each level with a basic pistol but can find several weapon power-ups, such as a shotgun or machinegun, which will help even out the odds. All of the game's weapons are fairly useful, but you will need to make the most of each of these power-ups because their uses are limited, either by ammo or when you are damaged.
One of the major things that sets this game apart from the multitude of other games in the same ilk are its mini-games. Instead of being forced upon you, like most Wii titles, the mini-games are entirely hidden and optional. Before every level, you are given hints about how to participate in a mini-game. These can range anywhere from destroying a certain number of windows in the level to shooting newspapers off of a newsstand. Once you've achieved the prerequisite, the game will automatically pause and begin your mini-game. Doing poorly in these will not harm your progress in the game. Instead, it is just a good way to further boost your final score. The mini-games are all fairly ridiculous, ranging from shooting terrorists quickly to keep them from dumping innocents into a vat of acid to playing a light gun version of Missile Command. These are all rather enjoyable and serve as good distractions from the campaign.